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px-map-behavior-element.es6.js
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/**
* @license
* Copyright (c) 2018, General Electric
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
(function() {
'use strict';
/****************************************************************************
* BEHAVIORS
****************************************************************************/
/* Ensures the behavior namespace is created */
window.PxMapBehavior = (window.PxMapBehavior || {});
/**
*
* @polymerBehavior PxMapBehavior.Element
*/
PxMapBehavior.ElementImpl = {
beforeRegister() {
/**
* A reference to this element's instance. The instance can be configured and
* attached to the map or to another instance. Events emitted by this instance
* will be intercepted and retargeted so they appear to come from directly from
* this custom element.
*
* @property elementInst
* @type {Object|null}
*/
this.elementInst = null;
},
attached() {
this.__elAttached = true;
},
detached() {
this.__elAttached = false;
},
/**
* If this element's instance is ready to create and add to its parent,
* fires an event the parent will catch.
*
* @param {Boolean} isReady - If `true` instance parent will be notified
* @return {Boolean} - If `true` the parent was notified
*/
notifyInstReady(isReady=true) {
if (!isReady) return false;
this.fire('px-map-element-ready-to-add');
return true;
},
shouldAddInst() {
// Create the instance, if it doesn't already exist
if (!this.elementInst) {
const options = this.__initialOptions = this.getInstOptions();
this.elementInst = this.createInst(options);
this.fire('px-map-element-instance-created');
}
this.__instEvents = (this.__instEvents || []);
this.__instEventsElementsMap = (this.__instEventsElementsMap || new WeakMap());
},
shouldRemoveInst() {
this.unbindAllEvents(this.__instEvents, this.__instEventsElementsMap);
this.__instEvents = null;
this.__instEventsElementsMap = null;
},
// Simple observer trigger for dynamic properties that should be synced
// to the instance
shouldUpdateInst() {
if (!this.elementInst && this.__elAttached && this.canAddInst()) {
this.notifyInstReady(this.canAddInst());
}
if (!this.elementInst) return;
const lastOptions = this.__lastOptions || this.__initialOptions;
const nextOptions = this.getInstOptions();
this.updateInst(lastOptions, nextOptions);
// Set `lastOptions` to `nextOptions` so the next time this method is called
// it will have access to the last options
this.__lastOptions = nextOptions;
},
// Should be implemented by behaviors/components that extend...
createInst() {
throw new Error('The `createInst` method must be implemented.')
},
updateInst() {
throw new Error('The `updateInst` method must be implemented.')
},
getInstOptions() {
throw new Error('The `getInstOptions` method must be implemented.')
},
addInst() {
throw new Error('The `bindInst` method must be implemented.')
},
removeInst() {
throw new Error('The `unbindInst` method must be implemented.')
},
// Helper methods
extendObj(obj, ...properties) {
if (!obj || !(obj instanceof Object)) throw new Error('The first parameter of `extendObj` must be an object to be mutated.');
if (properties.length) {
Object.assign(obj, ...properties);
}
return obj;
},
addProperties(...properties) {
this.properties = this.properties || {};
if (properties.length) {
this.extend(this.properties, ...properties)
}
return this.properties;
},
bindEvents(evts, target) {
if ((typeof evts !== 'object') || !Object.keys(evts).length) return;
const el = target || this.elementInst;
if (!el || !el.on) return;
const boundEvts = this.__instEvents;
const boundEvtEls = this.__instEventsElementsMap;
let evtNames = Object.keys(evts);
evtNames.forEach(evtName => {
let evtReference = {name: evtName, fn: evts[evtName]};
el.on(evtReference.name, evtReference.fn);
boundEvts.push(evtReference);
boundEvtEls.set(evtReference, el);
});
},
unbindAllEvents(boundEvts, boundEvtEls) {
if (!boundEvts || !boundEvts.length || !boundEvtEls) return;
boundEvts.forEach(evt => {
let el = boundEvtEls.get(evt);
if (!el || !el.off) return;
let {name, fn} = evt;
el.off(name, fn);
boundEvtEls.delete(evt);
});
},
/**
* If this component is being drawn in Shady DOM, returns true. Used to
* ensure the shady DOM scope classes are applied when we make DOM
* transactions that can't be reviewed by the scopeSubtree observer
* in the root `px-map` component that is the parent of all elements.
*
* @return {Boolean}
*/
isShadyScoped() {
return !Polymer.Settings.useNativeShadow;
},
/**
* Returns the stringified shady DOM scope classes. Useful for ensuring they're
* applied during DOM transactions that can't be reviewed by the scopeSubtree
* observer in the root `px-map` component that is the parent of all elements.
*
* @return {String} A list of CSS classes separated by spaces
*/
getShadyScope() {
return 'style-scope px-map';
}
};
/* Bind Element behavior */
PxMapBehavior.Element = [PxMapBehavior.ElementImpl];
})();