diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm index 5b2308089e5..e3c13d50112 100644 --- a/engine/battle/ai/scoring.asm +++ b/engine/battle/ai/scoring.asm @@ -1094,10 +1094,10 @@ AI_Smart_Confuse: ret c call Random cp 10 percent - jr c, .skipdiscourage + jr c, .discourage inc [hl] -.skipdiscourage +.discourage ; Discourage again if player's HP is below 25%. call AICheckPlayerQuarterHP ret c @@ -1248,12 +1248,12 @@ AI_Smart_Rage: ; If enemy's Rage is building, 50% chance to encourage this move. call AI_50_50 - jr c, .skipencourage + jr c, .encourage dec [hl] ; Encourage this move based on Rage's counter. -.skipencourage +.encourage ld a, [wEnemyRageCounter] cp 2 ret c @@ -1300,14 +1300,14 @@ AI_Smart_Mimic: cp EFFECTIVE pop hl jr c, .discourage - jr z, .skip_encourage + jr z, .encourage call AI_50_50 - jr c, .skip_encourage + jr c, .encourage dec [hl] -.skip_encourage +.encourage ld a, [wLastPlayerCounterMove] push hl ld hl, UsefulMoves