From ee52481f08b80d26430d87f628677afb7c2eaf29 Mon Sep 17 00:00:00 2001 From: FrenchOrange <64930003+FrenchOrange@users.noreply.github.com> Date: Thu, 21 Nov 2024 02:15:26 +0100 Subject: [PATCH] Missing lineskips --- docs/event_commands.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/event_commands.md b/docs/event_commands.md index e6fc5f54e01..4a135aae4a7 100644 --- a/docs/event_commands.md +++ b/docs/event_commands.md @@ -264,6 +264,7 @@ Unused in regular gameplay. This command compares the player's current X and Y c ## `$3A`: warpmod warp_id, map Unused in regular gameplay. Used in map callbacks to change the destination of a warp set to `-1`. Here's an example of `warpmod` from [Polished Crystal](https://github.com/Rangi42/polishedcrystal/blob/master/maps/LavRadioTower1F.asm#L25). + ## `$3B`: blackoutmod map Used to change the destination the player will be warped to after blacking out. Refers to [data/maps/spawn_points.asm](https://github.com/pret/pokecrystal/blob/master/data/maps/spawn_points.asm). @@ -355,7 +356,7 @@ Used to trigger a complete screen refresh. Used after either a `waitbutton` or `promptbutton` command, to close a dialogue box. -## `$4A`: writeUnusedbyte byte +## `$4A`: writeunusedbyte byte [wUnusedScriptByte] = byte @@ -635,6 +636,7 @@ Seldom used in `ChangeDirectionScript`. ## `$8D`: sdefer script Used in a map scene to run a script. + ## `$8E`: `warpcheck` If the player is under a movement script, and enters a warp (like a door), this command will trigger it and warp the player to the new map.