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name : Pokemon Stadium (North America)
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basename : pokestadium
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options :
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- find-file-boundaries : True
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compiler : IDO
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symbol_addrs_path : tools/symbol_addrs.txt
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target_path : baserom.z64
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basename : pokestadium
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base_path : .
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ld_script_path : pokestadium.ld
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+ platform : n64
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+ ld_legacy_generation : true
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segments :
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- name : header
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type : header
@@ -39,13 +40,13 @@ segments:
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- [0x2EC0, c, memory_main] # handles the main global pool
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- [0x3640, c, memory] # memory_pool
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- [0x3A80, c, util]
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- - [0x3FB0, asm ] # PRES-JPEG decoder
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- - [0x5580, asm ] # there's a split here according to PAL
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+ - [0x3FB0, c ] # PRES-JPEG decoder
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+ - [0x5580, c ] # there's a split here according to PAL
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- [0x60A0, c, reset] # soft reset effect
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- [0x6430, c, controller] # controller code
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- [0x6A40, c]
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- - [0x6BC0, asm ] #
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- - [0x75F0, asm ] # stage loader
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+ - [0x6BC0, c ] #
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+ - [0x75F0, c ] # stage loader
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- [0x8EC0, c, crash_screen] # crash handler
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- [0x9D20, c, profiler]
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- [0xAF00, c, math_util]
@@ -56,77 +57,77 @@ segments:
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- [0xC3F0, hasm, yay0] # Yay0 decoder
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- [0xC4B0, bin, libleo_bootdisk] # These are libleo's bootdisk and bootstrap files, but
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- [0xC910, bin, libleo_bootstrap] # have issues being disassembled, so are bins for now.
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- - [0xC970, asm ]
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- - [0xCE80, asm ] #
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- - [0xD470, asm ] #
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+ - [0xC970, c ]
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+ - [0xCE80, c ] #
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+ - [0xD470, c ] #
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- [0xDDC0, c]
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- [0xE1C0, c]
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- - [0xE570, asm ] #
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- - [0xE890, asm ] #
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- - [0x11BA0, asm ] #
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- - [0x12D80, asm ] #
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- - [0x17300, asm ] #
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- - [0x18140, asm ] # dp model animations
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- - [0x18480, asm ] # dp model animations
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- - [0x19840, asm ] # alternative pkm textures
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- - [0x1AB70, asm ] # vs screen code
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- - [0x1C720, asm ] #
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- - [0x1CF30, asm ] # dp list code
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- - [0x20330, asm ] # some cache cleaner
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- - [0x20470, asm ] # dp list for UI and icons
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- - [0x225A0, asm ] #
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- - [0x22630, asm ] # registered pkm stats
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- - [0x26820, asm ] # save data code
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- - [0x29BA0, asm ] # scenary code
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- - [0x2C1C0, asm ] # scenary cache cleaner
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- - [0x2D340, asm ] # pkm lab pc code
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- - [0x2E110, asm ] # stack cleaner
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- - [0x2E460, asm ] # pkm lab pokedex code
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- - [0x2FEA0, asm ] # minigames code
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- - [0x30640, asm ] # gallery code
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- - [0x32D10, asm ]
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- - [0x334D0, asm ]
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- - [0x33E30, asm ]
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- - [0x33FE0, asm ]
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- - [0x37370, asm ]
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- - [0x373A0, asm ] # battle code
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- - [0x38BB0, asm ] #
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- - [0x3D140, asm ] # music code
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+ - [0xE570, c ] #
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+ - [0xE890, c ] #
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+ - [0x11BA0, c ] #
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+ - [0x12D80, c ] #
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+ - [0x17300, c ] #
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+ - [0x18140, c ] # dp model animations
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+ - [0x18480, c ] # dp model animations
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+ - [0x19840, c ] # alternative pkm textures
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+ - [0x1AB70, c ] # vs screen code
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+ - [0x1C720, c ] #
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+ - [0x1CF30, c ] # dp list code
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+ - [0x20330, c ] # some cache cleaner
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+ - [0x20470, c ] # dp list for UI and icons
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+ - [0x225A0, c ] #
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+ - [0x22630, c ] # registered pkm stats
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+ - [0x26820, c ] # save data code
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+ - [0x29BA0, c ] # scenary code
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+ - [0x2C1C0, c ] # scenary cache cleaner
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+ - [0x2D340, c ] # pkm lab pc code
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+ - [0x2E110, c ] # stack cleaner
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+ - [0x2E460, c ] # pkm lab pokedex code
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+ - [0x2FEA0, c ] # minigames code
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+ - [0x30640, c ] # gallery code
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+ - [0x32D10, c ]
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+ - [0x334D0, c ]
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+ - [0x33E30, c ]
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+ - [0x33FE0, c ]
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+ - [0x37370, c ]
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+ - [0x373A0, c ] # battle code
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+ - [0x38BB0, c ] #
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+ - [0x3D140, c ] # music code
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- [0x43520, c] #
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- [0x435B0, c] #
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- - [0x435D0, asm ] # pkm lab cries code
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- - [0x45720, asm ] # music code
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- - [0x46680, asm ] # speech code
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- - [0x47B60, asm ] # sound code
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- - [0x485C0, asm ] # moves code
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- - [0x48C60, asm ] # move effects code
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- - [0x490A0, asm ] # audio functions to 0x50C00
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+ - [0x435D0, c ] # pkm lab cries code
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+ - [0x45720, c ] # music code
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+ - [0x46680, c ] # speech code
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+ - [0x47B60, c ] # sound code
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+ - [0x485C0, c ] # moves code
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+ - [0x48C60, c ] # move effects code
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+ - [0x490A0, c ] # audio functions to 0x50C00
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- [0x49190, bin]
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- - [0x49790, asm ]
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- - [0x49BA0, asm ]
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- - [0x49DC0, asm ]
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- - [0x4A360, asm ]
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- - [0x4A3E0, asm ]
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- - [0x4B940, asm ]
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- - [0x4BA90, asm ]
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- - [0x4BDC0, asm ]
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- - [0x4CBC0, asm ]
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- - [0x4F410, asm ]
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+ - [0x49790, c ]
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+ - [0x49BA0, c ]
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+ - [0x49DC0, c ]
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+ - [0x4A360, c ]
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+ - [0x4A3E0, c ]
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+ - [0x4B940, c ]
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+ - [0x4BA90, c ]
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+ - [0x4BDC0, c ]
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+ - [0x4CBC0, c ]
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+ - [0x4F410, c ]
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- [0x4F7F0, c]
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- - [0x4F870, asm ]
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- - [0x4FDB0, asm ]
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- - [0x4FE60, asm ]
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- - [0x4FF50, asm ]
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- - [0x50120, asm ]
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- - [0x50860, asm ]
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- - [0x50990, asm ]
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- - [0x50A00, asm ]
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- - [0x50C20, asm ]
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- - [0x50CC0, asm ]
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- - [0x517A0, asm ] # yay0 audio decoder
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- - [0x51850, asm ]
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- - [0x518A0, asm ]
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- - [0x51B20, asm ]
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+ - [0x4F870, c ]
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+ - [0x4FDB0, c ]
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+ - [0x4FE60, c ]
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+ - [0x4FF50, c ]
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+ - [0x50120, c ]
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+ - [0x50860, c ]
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+ - [0x50990, c ]
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+ - [0x50A00, c ]
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+ - [0x50C20, c ]
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+ - [0x50CC0, c ]
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+ - [0x517A0, c ] # yay0 audio decoder
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+ - [0x51850, c ]
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+ - [0x518A0, c ]
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+ - [0x51B20, c ]
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- [0x51BC0, c, libleo/readwrite]
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- [0x51C50, c, libleo/leofunc]
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- [0x520C0, c, libleo/leoint]
@@ -355,9 +356,9 @@ segments:
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# Start of .rodata
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- [0x7BAC0, .rodata, rsp]
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- - [0x7BB10, rodata, rom_rodata_7BB10 ]
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+ - [0x7BB10, rodata]
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- [0x7BB20, .rodata, util]
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- - [0x7BB50, rodata, rom_rodata_7BB50 ]
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+ - [0x7BB50, rodata]
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- [0x7BBE0, .rodata, crash_screen]
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- [0x7BFA0, .rodata, profiler]
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- [0x7BFC0, .rodata, gb_tower]
@@ -419,14 +420,18 @@ segments:
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# .bss
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- {vram: 0x8007F190, type: .bss, name: main}
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- {vram: 0x80081900, type: .bss, name: rsp}
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- - {vram: 0x80083CA0, type: . bss, name: unk_bss}
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+ - {vram: 0x80083CA0, type: bss, name: unk_bss}
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- {vram: 0x800A6070, type: .bss, name: memory_main}
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- - {vram: 0x800A60B0, type: . bss, name: unk_bss_4}
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+ - {vram: 0x800A60B0, type: bss, name: unk_bss_4}
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- {vram: 0x800A7320, type: .bss, name: controller}
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- - {vram: 0x800A7420, type: . bss, name: unk_bss_3}
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+ - {vram: 0x800A7420, type: bss, name: unk_bss_3}
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- {vram: 0x800A74C0, type: .bss, name: crash_screen}
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- {vram: 0x800A7EA0, type: .bss, name: profiler}
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- - {vram: 0x800A8100, type: .bss, name: unk_bss_2}
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+ - {vram: 0x800A8100, type: bss, name: unk_bss_2}
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+ - {vram: 0x80100740, type: .bss, name: libleo/driverominit}
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+ - {vram: 0x801007C0, type: bss, name: unk_bss_5}
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+ - {vram: 0x80101090, type: .bss, name: libleo/leomseq_tbl}
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+ - {vram: 0x801010D0, type: bss, name: unk_bss_6}
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- {vram: 0x80103880, type: .bss, name: libultra/gu/rotate}
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- {vram: 0x80103890, type: .bss, name: libultra/os/timerintr}
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- {vram: 0x801038E4, type: .bss, name: libultra/io/cartrominit}
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