diff --git a/src/engine/input_name.asm b/src/engine/input_name.asm index 4d4f7aa1..4760d707 100644 --- a/src/engine/input_name.asm +++ b/src/engine/input_name.asm @@ -126,7 +126,7 @@ InputPlayerName: call PlayerNamingScreen_ProcessInput jr nc, .loop ; player selected the "End" button. - call FinalizeInputName + call FinalizeInputName ; can be jr (delete ret) ret .on_b_button @@ -334,7 +334,7 @@ PlayerNamingScreen_CheckButtonState: ld a, d jr nz, .asm_696b push hl - push bc + push bc ; unnecessary push af call PlayerNamingScreen_GetCharInfoFromPos inc hl @@ -346,7 +346,7 @@ PlayerNamingScreen_CheckButtonState: dec a ld d, a pop af - pop bc + pop bc ; unnecessary pop hl sub d cp $ff @@ -376,7 +376,7 @@ PlayerNamingScreen_CheckButtonState: ld a, d jr nz, .asm_6990 push hl - push bc + push bc ; unnecessary push af call PlayerNamingScreen_GetCharInfoFromPos inc hl @@ -387,7 +387,7 @@ PlayerNamingScreen_CheckButtonState: dec a ld d, a pop af - pop bc + pop bc ; unnecessary pop hl add d .asm_6990 @@ -595,15 +595,15 @@ PlayerNamingScreen_ProcessInput: or a jr nz, .asm_6aac ld a, $01 - jp .asm_6ace + jp .asm_6ace ; can be jr .asm_6aac dec a jr nz, .asm_6ab4 ld a, $02 - jp .asm_6ace + jp .asm_6ace ; can be jr .asm_6ab4 xor a - jp .asm_6ace + jp .asm_6ace ; can be jr .asm_6ab8 cp $08 jr nz, .asm_6ad6 @@ -1060,7 +1060,7 @@ InputDeckName: ld a, [hl] or a - jr nz, .return + jr nz, .return ; can be ret nz dec hl ld [hl], TX_END @@ -1084,7 +1084,7 @@ InputDeckName: dec [hl] call PrintDeckNameFromInput - jp .loop + jp .loop ; can be jr ; loads, to the first tile of v0Tiles0, the graphics for the ; blinking black square used in name input screens for inputting half width text. @@ -1234,7 +1234,7 @@ DeckNamingScreen_CheckButtonState: ld [wMenuInputSFX], a ldh a, [hDPadHeld] or a - jp z, .asm_6f73 + jp z, .asm_6f73 ; can be jr ; detected any button press ld b, a ld a, [wNamingScreenKeyboardHeight] @@ -1306,7 +1306,7 @@ DeckNamingScreen_CheckButtonState: ld [wCheckMenuCursorBlinkCounter], a ld a, $02 cp d - jp z, DeckNamingScreen_CheckButtonState + jp z, DeckNamingScreen_CheckButtonState ; can be jr ld a, SFX_CURSOR ld [wMenuInputSFX], a .asm_6f73