@@ -302,7 +302,7 @@ MotionBlur0 = 11
302
302
ConditionType = 11
303
303
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
304
304
ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == }
305
- ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "E" "X" "P" "L" MEGA_PUNCH 00 "S" "E" "L" "F" MEGA_PUNCH }
305
+ ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR P_CHAR MEGA_PUNCH 00 E_CHAR X_CHAR P_CHAR L_CHAR MEGA_PUNCH 00 S_CHAR E_CHAR L_CHAR F_CHAR MEGA_PUNCH }
306
306
307
307
[FPA 001 End@Stop_reducing_move_anim_flashing_Mega_Punch]
308
308
Mode = 3
@@ -311,7 +311,7 @@ Address = {hex @}
311
311
ConditionType = 0
312
312
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
313
313
ConditionValueB = {dws_ == == == == == == }
314
- ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH }
314
+ ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR P_CHAR MEGA_PUNCH }
315
315
316
316
;rsm103725
317
317
;Mem Write: pc32 = 0x781c5 addr = 0xd086 value = 0x3
@@ -325,7 +325,7 @@ MotionBlur0 = 7
325
325
ConditionType = 0
326
326
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
327
327
ConditionValueB = {dws_ == == == == == }
328
- ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
328
+ ConditionValueC = {dws_ G_CHAR U_CHAR I_CHAR L_CHAR GUILLOTINE }
329
329
330
330
[FPA 002 End@Stop_reducing_move_anim_flashing_Guillotine]
331
331
Mode = 3
@@ -334,7 +334,7 @@ Address = {hex @}
334
334
ConditionType = 0
335
335
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
336
336
ConditionValueB = {dws_ == == == == == }
337
- ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
337
+ ConditionValueC = {dws_ G_CHAR U_CHAR I_CHAR L_CHAR GUILLOTINE }
338
338
339
339
340
340
;rsm142438
@@ -349,7 +349,7 @@ MotionBlur0 = 10
349
349
ConditionType = 0
350
350
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
351
351
ConditionValueB = {dws_ == == == == == == }
352
- ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK }
352
+ ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR K_CHAR MEGA_KICK }
353
353
354
354
[FPA 003 End@Stop_reducing_move_anim_flashing_Mega_Kick]
355
355
Mode = 3
@@ -358,7 +358,7 @@ Address = {hex @}
358
358
ConditionType = 0
359
359
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
360
360
ConditionValueB = {dws_ == == == == == == }
361
- ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK }
361
+ ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR K_CHAR MEGA_KICK }
362
362
363
363
;rsm154217 blizzard
364
364
;No131
@@ -371,7 +371,7 @@ MotionBlur0 = 11
371
371
ConditionType = 0
372
372
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
373
373
ConditionValueB = {dws_ == == == == == }
374
- ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD }
374
+ ConditionValueC = {dws_ B_CHAR L_CHAR I_CHAR Z_CHAR BLIZZARD }
375
375
376
376
[FPA 004 End@Stop_reducing_move_anim_flashing_Blizzard]
377
377
Mode = 3
@@ -380,7 +380,7 @@ Address = {hex @}
380
380
ConditionType = 0
381
381
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
382
382
ConditionValueB = {dws_ == == == == == }
383
- ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD }
383
+ ConditionValueC = {dws_ B_CHAR L_CHAR I_CHAR Z_CHAR BLIZZARD }
384
384
385
385
386
386
@@ -395,7 +395,7 @@ MotionBlur0 = 15
395
395
ConditionType = 0
396
396
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
397
397
ConditionValueB = {dws_ == == == == == }
398
- ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM }
398
+ ConditionValueC = {dws_ B_CHAR U_CHAR B_CHAR B_CHAR BUBBLEBEAM }
399
399
400
400
[FPA 005 End@Stop_reducing_move_anim_flashing_Bubblebeam]
401
401
Mode = 3
@@ -404,7 +404,7 @@ Address = {hex @}
404
404
ConditionType = 0
405
405
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
406
406
ConditionValueB = {dws_ == == == == == }
407
- ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM }
407
+ ConditionValueC = {dws_ B_CHAR U_CHAR B_CHAR B_CHAR BUBBLEBEAM }
408
408
409
409
;Mem Write: pc32 = 0xc2 addr = 0xcfd1 value = 0x3f
410
410
;Pallte Write: pc32 =00078e79 00000048 e4
@@ -418,7 +418,7 @@ MotionBlur0 = 6
418
418
ConditionType = 0
419
419
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID}
420
420
ConditionValueB = {dws_ == == == == }
421
- ConditionValueC = {dws_ "H" "Y" "P" HYPER_BEAM }
421
+ ConditionValueC = {dws_ H_CHAR Y_CHAR P_CHAR HYPER_BEAM }
422
422
423
423
;rsm112921 thunderbolt
424
424
;15 -- 13
@@ -432,7 +432,7 @@ MotionBlur0 = 13
432
432
ConditionType = 0
433
433
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
434
434
ConditionValueB = {dws_ == == == == == }
435
- ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
435
+ ConditionValueC = {dws_ T_CHAR H_CHAR U_CHAR N_CHAR THUNDERBOLT }
436
436
437
437
[FPA 007 End@Stop_reducing_move_anim_flashing_Thunderbolt]
438
438
Mode = 3
@@ -441,7 +441,7 @@ Address = {hex @}
441
441
ConditionType = 0
442
442
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
443
443
ConditionValueB = {dws_ == == == == == }
444
- ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
444
+ ConditionValueC = {dws_ T_CHAR H_CHAR U_CHAR N_CHAR THUNDERBOLT }
445
445
;
446
446
;rsm130806 haze
447
447
;No40 haze
@@ -454,7 +454,7 @@ MotionBlur0 = 28
454
454
ConditionType = 0
455
455
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
456
456
ConditionValueB = {dws_ == == == == == }
457
- ConditionValueC = {dws_ "H" "A" "Z" "E" HAZE }
457
+ ConditionValueC = {dws_ H_CHAR A_CHAR Z_CHAR E_CHAR HAZE }
458
458
459
459
[FPA 008 End@Stop_reducing_move_anim_flashing_Haze_Hyper_Beam]
460
460
Mode = 3
@@ -463,7 +463,7 @@ Address = {hex @}
463
463
ConditionType = 11
464
464
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID}
465
465
ConditionValueB = {dws_ == == == == == || == == == == }
466
- ConditionValueC = {dws_ "H" "A" "Z" "E" HAZE 00 "H" "Y" "P" HYPER_BEAM }
466
+ ConditionValueC = {dws_ H_CHAR A_CHAR Z_CHAR E_CHAR HAZE 00 H_CHAR Y_CHAR P_CHAR HYPER_BEAM }
467
467
468
468
469
469
;rsm131656 reflect
@@ -477,7 +477,7 @@ MotionBlur0 = 6
477
477
ConditionType = 0
478
478
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
479
479
ConditionValueB = {dws_ == == == == == }
480
- ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
480
+ ConditionValueC = {dws_ R_CHAR E_CHAR F_CHAR L_CHAR REFLECT }
481
481
482
482
[FPA 009 End@Stop_reducing_move_anim_flashing_Reflect]
483
483
Mode = 3
@@ -486,7 +486,7 @@ Address = {hex @}
486
486
ConditionType = 0
487
487
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
488
488
ConditionValueB = {dws_ == == == == == }
489
- ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
489
+ ConditionValueC = {dws_ R_CHAR E_CHAR F_CHAR L_CHAR REFLECT }
490
490
491
491
;rsm132935 selfdestruct
492
492
;No56
@@ -499,7 +499,7 @@ MotionBlur0 = 11
499
499
ConditionType = 0
500
500
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
501
501
ConditionValueB = {dws_ == == == == == }
502
- ConditionValueC = {dws_ "S" "E" "L" "F" SELFDESTRUCT}
502
+ ConditionValueC = {dws_ S_CHAR E_CHAR L_CHAR F_CHAR SELFDESTRUCT}
503
503
504
504
[FPA 010 End@Stop_reducing_move_anim_flashing_Self_Destruct]
505
505
Mode = 3
@@ -508,7 +508,7 @@ Address = {hex @}
508
508
ConditionType = 11
509
509
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
510
510
ConditionValueB = {dws_ == == == == == || == == == == == }
511
- ConditionValueC = {dws_ "S" "E" "L" "F" MEGA_PUNCH 00 "S" "E" "L" "F" SELFDESTRUCT}
511
+ ConditionValueC = {dws_ S_CHAR E_CHAR L_CHAR F_CHAR MEGA_PUNCH 00 S_CHAR E_CHAR L_CHAR F_CHAR SELFDESTRUCT}
512
512
513
513
;rsm013740 explosion
514
514
;No76
@@ -521,7 +521,7 @@ MotionBlur0 = 11
521
521
ConditionType = 0
522
522
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
523
523
ConditionValueB = {dws_ == == == == == }
524
- ConditionValueC = {dws_ "E" "X" "P" "L" EXPLOSION }
524
+ ConditionValueC = {dws_ E_CHAR X_CHAR P_CHAR L_CHAR EXPLOSION }
525
525
526
526
[FPA 011 End@Stop_reducing_move_anim_flashing_Explosion]
527
527
Mode = 3
@@ -530,4 +530,4 @@ Address = {hex @}
530
530
ConditionType = 11
531
531
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
532
532
ConditionValueB = {dws_ == == == == == || == == == == == }
533
- ConditionValueC = {dws_ "E" "X" "P" "L" MEGA_PUNCH 00 "E" "X" "P" "L" EXPLOSION }
533
+ ConditionValueC = {dws_ E_CHAR X_CHAR P_CHAR L_CHAR MEGA_PUNCH 00 E_CHAR X_CHAR P_CHAR L_CHAR EXPLOSION }
0 commit comments