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Basic idea: IED that does not fully detonate but instead, gives the players a chance to "run away in panic" before damage occours.
I made something like this for a gamemode called hearts and minds.
Its basically a loud hissing sound and a bright lightsource/flame effect.
After a short delay, it starts to throw handgrenades around it (random directions) to simulate some wired kind of cook-off and cause mayham in its own way.
Here are the files i used back then to create the effect.
https://github.com/ReconChickenARMA/HAM-KheSanh/tree/main/cvo/IED
(dont sqf-shame me, i was naive and unexperienced back then ^^)
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