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Merge pull request #37 from atouchet/bdg
Fix crates.io badges
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README.md

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# rtt-target
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[![crates.io](https://meritbadge.herokuapp.com/rtt-target)](https://crates.io/crates/rtt-target) [![documentation](https://docs.rs/rtt-target/badge.svg)](https://docs.rs/rtt-target)
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[![crates.io](https://img.shields.io/crates/v/rtt-target.svg)](https://crates.io/crates/rtt-target) [![documentation](https://docs.rs/rtt-target/badge.svg)](https://docs.rs/rtt-target)
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Target side implementation of the RTT (Real-Time Transfer) I/O protocol. RTT implements input and output via a debug probe using in-memory ring buffers and polling. This enables debug logging from the microcontroller with minimal delays and no blocking, making it usable even in real-time applications where e.g. semihosting delays cannot be tolerated.
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panic-rtt-target/README.md

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# panic-rtt-target
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[![crates.io](https://meritbadge.herokuapp.com/panic-rtt-target)](https://crates.io/crates/panic-rtt-target) [![documentation](https://docs.rs/panic-rtt-target/badge.svg)](https://docs.rs/panic-rtt-target)
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[![crates.io](https://img.shields.io/crates/v/panic-rtt-target.svg)](https://crates.io/crates/panic-rtt-target) [![documentation](https://docs.rs/panic-rtt-target/badge.svg)](https://docs.rs/panic-rtt-target)
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Logs panic messages over RTT. A companion crate for rtt-target.
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Panics are always logged on channel 0. Upon panicking the channel mode is also automatically set to `BlockIfFull`, so that the full message will always be logged. If the code somehow manages to panic at runtime before RTT is initialized (quite unlikely), or if channel 0 doesn't exist, nothing is logged.
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The panic handler runs in a non-returning [critical_section](https://docs.rs/critical-section/latest/critical_section/) which implementation should be provided by the user.
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The panic handler runs in a non-returning [critical_section](https://docs.rs/critical-section) which implementation should be provided by the user.
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# Usage
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