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main.cpp
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#include <thread>
#include <chrono>
#include "machine.h"
#include <iostream>
#include <fstream>
#define TICKS_PER_FRAME (300/60)
#define TICKS_PER_FLASH (50*TICKS_PER_FRAME)
const int W = 230, H = 520;
SDL_Window *window = nullptr;
Uint32 windowFlags = 0;
const char* windowTitle = "Slot Machine";
SDL_Renderer *renderer = nullptr;
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
TTF_Font *font = nullptr;
double lastWin;
int lastTime = 0, lastFlash = 0;
int timerStart = 0;
int spinTime;
bool stop = false;
bool ready = true;
bool played = true;
bool flashWinners = false;
std::ifstream input;
std::ofstream output;
Machine m;
std::vector<Slot> winners;
void CreateWindowAndRenderer(){
window = SDL_CreateWindow(windowTitle,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
W, H,
windowFlags);
renderer = SDL_CreateRenderer(window, -1, rendererFlags);
}
void Init(){
SDL_SetMainReady();
SDL_Init(SDL_INIT_EVERYTHING);
TTF_Init();
font = TTF_OpenFont("C:/WINDOWS/FONTS/BAUHS93.TTF", 50);
CreateWindowAndRenderer();
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
}
void Quit(){
SDL_DestroyWindow(window);
SDL_Quit();
double balance = m.GetBalance();
output.open("stats.txt");
output<<balance;
output.close();
}
bool EventProcessor(SDL_Event event){
if(SDL_PollEvent(&event)){
if(event.type==SDL_KEYDOWN){
switch(event.key.keysym.sym){
case SDLK_ESCAPE:{
return false;
}
case SDLK_SPACE:{
if(ready){
played = false;
stop = false;
m.Build(3, 0, 0);
timerStart = SDL_GetTicks64();
spinTime = rand()%1000+300;
ready = false;
}
break;
}
case SDLK_DOWN:{
m.SetBet(m.GetBet()-0.1);
break;
}
case SDLK_UP:{
m.SetBet(m.GetBet()+0.1);
break;
}
default:{
break;
}
}
if(event.type == SDL_QUIT){
return false;
}
}
}
return true;
}
void RenderFrame(){
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
if(!played){
m.Spin(stop);
}
m.DrawMachine(renderer, font);
if(!winners.empty()&&ready){
if(flashWinners){
SDL_Color color{100,255,200,130};
m.ColorSlots(color ,winners, renderer);
}
std::string winStr = std::to_string(lastWin);
winStr = winStr.substr(0, winStr.size()-4);
char* winChar = &winStr[0];
SDL_Surface *surf = TTF_RenderText_Solid(font, winChar, {255,255,255,255});
SDL_Texture *text = SDL_CreateTextureFromSurface(renderer, surf);
SDL_Rect rect{0, H/2-50, W, 50};
SDL_RenderCopy(renderer, text, NULL, &rect);
SDL_FreeSurface(surf);
SDL_DestroyTexture(text);
}
SDL_RenderPresent(renderer);
}
void InitMachine(){
double balance;
input.open("stats.txt");
input>>balance;
input.close();
m.Build(3, 0, 0);
m.SetBalance(balance);
m.SetBet(20.0);
std::cout<<m.GetBalance()<<"\n";
m.LoadTextures(renderer);
}
void Run(){
Init();
InitMachine();
SDL_Event event;
while(EventProcessor(event)){
while(SDL_GetTicks64()-lastTime<TICKS_PER_FRAME){
SDL_Delay(1);
}
if(lastTime-timerStart >=spinTime){
stop = true;
}
if(lastTime-lastFlash >=TICKS_PER_FLASH/2){
flashWinners = !flashWinners;
lastFlash = lastTime;
}
RenderFrame();
if(!m.IsRunning()&&stop&&!played){
winners = m.DidWin(&lastWin);
played = true;
ready = true;
}
lastTime = SDL_GetTicks64();
}
Quit();
}
int main(){
Run();
return EXIT_SUCCESS;
}