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TEXTBTN.H
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/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\textbtn.h_v 2.18 16 Oct 1995 16:46:54 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TEXTBTN.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TEXTBTN_H
#define TEXTBTN_H
#include "toggle.h"
class TextButtonClass : public ToggleClass
{
public:
TextButtonClass(void);
TextButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1, int blackborder=false);
TextButtonClass(unsigned id, int text, TextPrintType style, int x, int y, int w=-1, int h=-1, int blackborder=false);
virtual int Draw_Me(int forced=false);
virtual void Set_Text(char const *text, bool resize = false);
virtual void Set_Text(int text, bool resize = false);
virtual void Set_Style (TextPrintType style) {PrintFlags = style;}
protected:
virtual void Draw_Background(void);
virtual void Draw_Text(char const * text);
unsigned IsBlackBorder:1;
/*
** This points to a constant string that is used for the button's text.
*/
char const * String;
/*
** This is the print flags to use when rendering this button's text.
*/
TextPrintType PrintFlags;
};
#endif