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TXTLABEL.CPP
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/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\txtlabel.cpv 1.9 16 Oct 1995 16:49:44 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TXTLABEL.H *
* *
* Programmer : Bill Randolph *
* *
* Start Date : 02/06/95 *
* *
* Last Update : February 6, 1995 [BR] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
/***********************************************************************************************
* TextLabelClass -- Constructor *
* *
* INPUT: *
* txt pointer to text buffer to print from *
* x x-coord for text printing *
* y y-coord for text printing *
* color color to print in *
* style style to print (determines the meaning of x & y) *
* *
* OUTPUT: *
* none. *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 03/24/1995 BRR : Created. *
*=============================================================================================*/
TextLabelClass::TextLabelClass(char *txt, int x, int y, int color,
TextPrintType style) : GadgetClass(x,y,1,1,0,0)
{
Text = txt;
Color = color;
Style = style;
UserData = 0;
PixWidth = -1;
Segments = 0;
}
/***********************************************************************************************
* Draw_Me -- Graphical update routine *
* *
* INPUT: *
* forced true = draw regardless of the current redraw flag state *
* *
* OUTPUT: *
* true = gadget was redrawn, false = wasn't *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 03/24/1995 BRR : Created. *
*=============================================================================================*/
virtual int TextLabelClass::Draw_Me(int forced)
{
if (GadgetClass::Draw_Me(forced)) {
if (PixWidth == -1) {
Fancy_Text_Print("%s", X, Y, Color, TBLACK, Style, Text);
} else {
Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth);
}
return(true);
}
return(false);
}