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I want the overall performance (writing to the screen, rows structure, etc) optimized.
Some ideas for that:
Only write lines that are edited to the screen.
Calculate hl and renchar on the fly.
Optimize the number of realloc by implementing capacity-based memory for example for buff.
I want the overall performance (writing to the screen, rows structure, etc) optimized.
Some ideas for that:
Only write lines that are edited to the screen.
Calculate hl and renchar on the fly.
Optimize the number of realloc by implementing capacity-based memory for example for buff.
A useful program that is optimized called "micro emacs"
https://github.com/torvalds/uemacs
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