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I know nothing about shaders, and wanted to know how I could make this work on HDRP. Currently no object is displayed if I run the Main scene in HDRP, but no error pops out either.
Also I would like to improve this using jobs for the renderers update. I might also improve some other things, need to look at the profiler for that. Will probably make a pull request shortly about that.
Thanks !
EDIT : after further investigation, Jobs cannot handle non native containers + unity objects state cannot be changed elsewhere then in the main thread... Welp
The text was updated successfully, but these errors were encountered:
Hello, I am trying to run this occlusion culling technique in Universal Render Pipeline. same issue.
the reason for all the objects to be invisible is this line: _MeshRenderers[i][j].enabled = (Vector4.Dot(_Elements[i], _Elements[i]) > 0.0f); in HardwareOcclusion.cs.
but I am still trying to figure out why this happen and how the system should work.
Hello,
I know nothing about shaders, and wanted to know how I could make this work on HDRP. Currently no object is displayed if I run the Main scene in HDRP, but no error pops out either.
Also I would like to improve this using jobs for the renderers update. I might also improve some other things, need to look at the profiler for that. Will probably make a pull request shortly about that.
Thanks !
EDIT : after further investigation, Jobs cannot handle non native containers + unity objects state cannot be changed elsewhere then in the main thread... Welp
The text was updated successfully, but these errors were encountered: