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mk2-mk4 modules add productivity #913

@AndrewD22

Description

@AndrewD22

Mod source

Factorio Mod Portal

Operating system

=Windows 10

What kind of issue is this?

  • Compatibility
  • Locale (names, descriptions, unknown keys)
  • Graphical
  • Crash
  • Progression
  • Balance
  • Pypostprocessing failure
  • Other

What is the problem?

Most of the mk2-mk3 animal or plant modules take a lot of effort to get going, and it's just easier to copy/paste extra buildings as the only thing you gain is volume.
I think it would incentivize players (I know it would me) if mk2-mk4 modules would add small amount of productivity as well.
It would have to be balanced based on # of modules you add into a building (i.e. sap could do 5% productivity, but kmaut would have to be 0.25).
This would also incentivize getting mk2-mk4 buildings as that would allow you more modules with extra productivity.

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