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thread panic when creating surface #663
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Forcing WGPU_BACKEND_TYPE=Metal fixed the issue. Do not know why. |
Interesting. Thanks for reporting this. What does |
I recently played around with Vulkan in Rust so I think the issue is that installing MoltenVK or Vulkan SDK made WGPU default to Vulkan which causes the error. Here is the .info without forcing Metal.
And here is with forcing Metal:
I can't understand why Vulkan wouldn't work, though. |
Interesting that Vulkan is preferred over Metal on MacOS. I wonder whether that's intentional.
No, that looks like a bug to me too. We're a bit behind wgpu-core now though, so it may have been fixed upstream. |
Hi I have been enjoying wgpu and wgpu-py for a while. Recently getting back to it I'm unable to run it. Any time I try to run any example (except compute_noop.py which doesn't use surface) I get the following:
I´m running a Mac M1 if that makes any difference. Anyone familiar with this issue?
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