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Releases: pyomeca/biorbd

TurnAroundMe

19 Mar 23:14
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The wrappings have been revived! Hurray! So now the muscles are able to wrap around a half cylinder. This is modest but, hey!, that is a good start :)

UnitedStates

09 Mar 21:01
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The way to provided muscle states was... confusing.. the least to say! Now, there is only two ways, the good way or the high way, as in the United States. So the muscle states now comes in a united way using the stateSet function

ZenodoParadox

20 Feb 14:24
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Even though you don't need to Release, you kind of need to anyway...
That is the art of the Zenodo's paradox!

CasaWinda

09 Feb 21:13
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CasADi is now Windows friendly!

Journalism

19 Jan 15:08
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biorbd made itself pretty for the journal! It is now ready to be publish :D

SuitYourself

09 Nov 22:04
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It is important to build on the past, but at some point, you have to make sure to start fresh. Casadi was a bit too much confident with the past. It now updates the kinematics all the time. This takes a bit of time, but gives you much better results!

This update may change previous results. This is why it is a full minor change

ILikeToMoveItMoveIt

31 Oct 15:07
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When you like to move it move it, you never want the music to stop! Biorbd was a bit stiff, and did not like you to move it move it.
Now, biorbd lets you dance as you wish by not SegFaulting if you move a marker by hand!

BeStrongInBothSides

15 Sep 21:02
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Walking forward should be as good as walking backward. If you have two API for the same purpose, it gets highly confusing. While it is funny to watch confused people, it is not very practical...
Biorbd now uses the same API for InverseDynamics and ForwardDynamics. Hurray!

CallMe

30 Jun 21:49
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Casadi function are not just for SX but also MX and (more importantly!) for DM as well. The name for the casadi function interface better reflects that :)

PushButPushEqual

26 Jun 16:13
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The forces and mouvements may lie in complete different mathematical environment (yep... maths are weird...)
Biorbd was computing the sizes of these environment wrongly... That is no more the case! GeneralizedTorque is has now the right size :)