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client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
local PlayerData = QBCore.Functions.GetPlayerData() -- Just for resource restart (same as event handler)
local radioMenu = false
local onRadio = false
local RadioChannel = 0
local RadioVolume = 50
local hasRadio = false
local radioProp = nil
--Function
local function LoadAnimDic(dict)
if not HasAnimDictLoaded(dict) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
end
end
local function SplitStr(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t = {}
for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do
t[#t+1] = str
end
return t
end
local function connecttoradio(channel)
if channel > Config.MaxFrequency or channel <= 0 then QBCore.Functions.Notify(Lang:t('restricted_channel_error'), 'error') return false end
if Config.RestrictedChannels[channel] ~= nil then
if not Config.RestrictedChannels[channel][PlayerData.job.name] or not PlayerData.job.onduty then
QBCore.Functions.Notify(Lang:t('restricted_channel_error'), 'error')
return false
end
end
RadioChannel = channel
if onRadio then
exports["pma-voice"]:setRadioChannel(0)
else
onRadio = true
exports["pma-voice"]:setVoiceProperty("radioEnabled", true)
end
exports["pma-voice"]:setRadioChannel(channel)
if SplitStr(tostring(channel), ".")[2] ~= nil and SplitStr(tostring(channel), ".")[2] ~= "" then
QBCore.Functions.Notify(Lang:t('joined_to_radio', {channel = channel .. ' MHz'}), 'success')
else
QBCore.Functions.Notify(Lang:t('joined_to_radio', {channel = channel .. '.00 MHz'}), 'success')
end
return true
end
local function closeEvent()
TriggerEvent("InteractSound_CL:PlayOnOne","click",0.6)
end
local function leaveradio()
closeEvent()
RadioChannel = 0
onRadio = false
exports["pma-voice"]:setRadioChannel(0)
exports["pma-voice"]:setVoiceProperty("radioEnabled", false)
QBCore.Functions.Notify(Lang:t('you_leave') , 'error')
end
local function toggleRadioAnimation(pState)
LoadAnimDic("cellphone@")
if pState then
TriggerEvent("attachItemRadio","radio01")
TaskPlayAnim(PlayerPedId(), "cellphone@", "cellphone_text_read_base", 2.0, 3.0, -1, 49, 0, false, false, false)
radioProp = CreateObject(`prop_cs_hand_radio`, 1.0, 1.0, 1.0, true, true, false)
AttachEntityToEntity(radioProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 57005), 0.14, 0.01, -0.02, 110.0, 120.0, -15.0, true, false, false, false, 2, true)
else
StopAnimTask(PlayerPedId(), "cellphone@", "cellphone_text_read_base", 1.0)
ClearPedTasks(PlayerPedId())
if radioProp ~= 0 then
DeleteObject(radioProp)
radioProp = 0
end
end
end
local function toggleRadio(toggle)
radioMenu = toggle
SetNuiFocus(radioMenu, radioMenu)
if radioMenu then
toggleRadioAnimation(true)
SendNUIMessage({type = "open"})
else
toggleRadioAnimation(false)
SendNUIMessage({type = "close"})
end
end
local function IsRadioOn()
return onRadio
end
local function DoRadioCheck(PlayerItems)
local _hasRadio = false
for _, item in pairs(PlayerItems) do
if item.name == "radio" then
_hasRadio = true
break;
end
end
hasRadio = _hasRadio
end
--Exports
exports("IsRadioOn", IsRadioOn)
--Events
-- Handles state right when the player selects their character and location.
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
PlayerData = QBCore.Functions.GetPlayerData()
DoRadioCheck(PlayerData.items)
end)
-- Resets state on logout, in case of character change.
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
DoRadioCheck({})
PlayerData = {}
leaveradio()
end)
-- Handles state when PlayerData is changed. We're just looking for inventory updates.
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
PlayerData = val
DoRadioCheck(PlayerData.items)
end)
-- Handles state if resource is restarted live.
AddEventHandler('onResourceStart', function(resource)
if GetCurrentResourceName() == resource then
PlayerData = QBCore.Functions.GetPlayerData()
DoRadioCheck(PlayerData.items)
end
end)
RegisterNetEvent('qb-radio:use', function()
toggleRadio(not radioMenu)
end)
RegisterNetEvent('qb-radio:onRadioDrop', function()
if RadioChannel ~= 0 then
leaveradio()
end
end)
-- NUI
RegisterNUICallback('joinRadio', function(data, cb)
local rchannel = QBCore.Shared.Round(tonumber(data.channel), 2)
if rchannel ~= nil then
if rchannel <= Config.MaxFrequency and rchannel > 0 then
if rchannel ~= RadioChannel then
local canaccess = connecttoradio(rchannel)
cb({
canaccess = canaccess,
channel = RadioChannel
})
return
else
QBCore.Functions.Notify(Lang:t('you_on_radio') , 'error')
end
else
QBCore.Functions.Notify(Lang:t('invalid_radio') , 'error')
end
else
QBCore.Functions.Notify(Lang:t('invalid_radio') , 'error')
end
cb({
canaccess = false,
channel = RadioChannel
})
return
end)
RegisterNUICallback('leaveRadio', function(_, cb)
if RadioChannel == 0 then
QBCore.Functions.Notify(Lang:t('not_on_radio'), 'error')
else
leaveradio()
end
cb("ok")
end)
RegisterNUICallback("volumeUp", function(_, cb)
if RadioVolume <= 95 then
RadioVolume = RadioVolume + 5
QBCore.Functions.Notify(Lang:t("volume_radio", { value = RadioVolume}), "success")
exports["pma-voice"]:setRadioVolume(RadioVolume)
else
QBCore.Functions.Notify(Lang:t("decrease_radio_volume"), "error")
end
cb('ok')
end)
RegisterNUICallback("volumeDown", function(_, cb)
if RadioVolume >= 10 then
RadioVolume = RadioVolume - 5
QBCore.Functions.Notify(Lang:t("volume_radio", {value = RadioVolume}), "success")
exports["pma-voice"]:setRadioVolume(RadioVolume)
else
QBCore.Functions.Notify(Lang:t("increase_radio_volume"), "error")
end
cb('ok')
end)
RegisterNUICallback("increaseradiochannel", function(_, cb)
if not onRadio then return end
local newChannel = QBCore.Shared.Round(tonumber(RadioChannel + 1), 2)
local canaccess = connecttoradio(newChannel)
cb({
canaccess = canaccess,
channel = newChannel
})
end)
RegisterNUICallback("decreaseradiochannel", function(_, cb)
if not onRadio then return end
local newChannel = QBCore.Shared.Round(tonumber(RadioChannel - 1), 2)
local canaccess = connecttoradio(newChannel)
cb({
canaccess = canaccess,
channel = newChannel
})
end)
RegisterNUICallback('poweredOff', function(_, cb)
leaveradio()
cb("ok")
end)
RegisterNUICallback('escape', function(_, cb)
toggleRadio(false)
cb("ok")
end)
--Main Thread
CreateThread(function()
while true do
Wait(1000)
if LocalPlayer.state.isLoggedIn and onRadio then
if not hasRadio or PlayerData.metadata.isdead or PlayerData.metadata.inlaststand then
if RadioChannel ~= 0 then
leaveradio()
end
end
end
end
end)