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Don't copy dependencies on build
1 parent b12afe2 commit 7afcec3

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+93
-34
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1 file changed

+93
-34
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SongPlayHistory/SongPlayHistory.csproj

Lines changed: 93 additions & 34 deletions
Original file line numberDiff line numberDiff line change
@@ -14,47 +14,106 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony" HintPath="$(BeatSaberDir)\Libs\0Harmony.dll" />
17+
<Reference Include="0Harmony" HintPath="$(BeatSaberDir)\Libs\0Harmony.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="AdditionalContentModel.Interfaces">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\AdditionalContentModel.Interfaces.dll</HintPath>
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<Private>false</Private>
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<Private>False</Private>
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</Reference>
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<Reference Include="BeatSaber.ViewSystem">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
24-
<Private>false</Private>
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</Reference>
26-
<Reference Include="BeatmapCore" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll" />
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<Reference Include="BeatSaverVoting" HintPath="$(BeatSaberDir)\Plugins\BeatSaverVoting.dll" Publicize="true" />
28-
<Reference Include="BGLib.AppFlow" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.AppFlow.dll" />
29-
<Reference Include="BGLib.Polyglot" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.Polyglot.dll" />
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<Reference Include="BGLib.UnityExtension" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll" />
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<Reference Include="DataModels" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll" />
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<Reference Include="Hive.Versioning" HintPath="$(BeatSaberDir)\Libs\Hive.Versioning.dll" />
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<Private>False</Private>
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</Reference>
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<Reference Include="BeatmapCore" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="BeatSaverVoting" HintPath="$(BeatSaberDir)\Plugins\BeatSaverVoting.dll">
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<Publicize>True</Publicize>
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<Private>False</Private>
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</Reference>
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<Reference Include="BGLib.AppFlow" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.AppFlow.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="BGLib.Polyglot" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.Polyglot.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="BGLib.UnityExtension" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="DataModels" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="Hive.Versioning" HintPath="$(BeatSaberDir)\Libs\Hive.Versioning.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="Interactable">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Interactable.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Main" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll" />
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<Reference Include="Newtonsoft.Json" HintPath="$(BeatSaberDir)\Libs\Newtonsoft.Json.dll" />
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<Reference Include="BSML" HintPath="$(BeatSaberDir)\Plugins\BSML.dll" />
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<Reference Include="BS_Utils" HintPath="$(BeatSaberDir)\Plugins\BS_Utils.dll" />
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<Reference Include="GameplayCore" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll" />
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<Reference Include="HMUI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll" />
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<Reference Include="HMLib" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll" />
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<Reference Include="IPA.Loader" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll" />
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<Reference Include="SiraUtil" HintPath="$(BeatSaberDir)\Plugins\SiraUtil.dll" />
46-
<Reference Include="SongCore" HintPath="$(BeatSaberDir)\Plugins\SongCore.dll" />
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<Reference Include="Unity.TextMeshPro" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll" />
48-
<Reference Include="UnityEngine" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll" />
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<Reference Include="UnityEngine.CoreModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll" />
50-
<Reference Include="UnityEngine.ImageConversionModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.ImageConversionModule.dll" />
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<Reference Include="UnityEngine.UI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll" />
52-
<Reference Include="UnityEngine.UIElementsModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll" />
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<Reference Include="UnityEngine.UIModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll" />
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<Reference Include="UnityEngine.VRModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll" />
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<Reference Include="VRUI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\VRUI.dll" />
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<Reference Include="Zenject" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll" />
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<Reference Include="Zenject-usage" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll" />
52+
<Private>False</Private>
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</Reference>
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<Reference Include="Main" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll">
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<Private>False</Private>
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</Reference>
57+
<Reference Include="Newtonsoft.Json" HintPath="$(BeatSaberDir)\Libs\Newtonsoft.Json.dll">
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<Private>False</Private>
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</Reference>
60+
<Reference Include="BSML" HintPath="$(BeatSaberDir)\Plugins\BSML.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="BS_Utils" HintPath="$(BeatSaberDir)\Plugins\BS_Utils.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="GameplayCore" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="HMUI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="HMLib" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="IPA.Loader" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="SiraUtil" HintPath="$(BeatSaberDir)\Plugins\SiraUtil.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="SongCore" HintPath="$(BeatSaberDir)\Plugins\SongCore.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.ImageConversionModule.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.VRModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="VRUI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\VRUI.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="Zenject" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll">
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<Private>False</Private>
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</Reference>
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<Reference Include="Zenject-usage" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>

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