-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.js
131 lines (124 loc) · 3.94 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
var Clone = require('./Model/session/fun');
var playerObj = require("./Model/player");
var SessionController = require("./Controller/sessionController");
var express = require('express');
var app = express();
var server = require('http').createServer(app);
var io = require('socket.io').listen(server);
var port = 3001;
var normalizedPath = require("path").join(__dirname, "map");
require("fs").readdirSync(normalizedPath).forEach(function(file) {
require("./map/" + file);
});
//console.log(TileMaps);
//SessionController.newSession(TileMaps.deadmaul, {"name": "test"}, "test map");
//SessionController.newSession(TileMaps.deadmaul, {"name": "test2"}, "test map2");
var players = [];
app.use("/image/", express.static(__dirname + '/image/'));
app.use("/site/", express.static(__dirname + '/site/'));
app.get('/', function (req, res) {
res.sendfile(__dirname + '/site/index.html');
});
console.log("starter server on port "+port);
server.listen(port);
io.sockets.on('connection', function (socket) {
console.log("New connection");
/* debug */
socket.on('debugSession', function(callback) {
if(socket.session != null){
callback(socket.session.map.waves);
}else
{
callback("error");
}
});
/* from active game*/
socket.on('NewBuilding', function (buildname, x, y) {
if (socket.session != null) {
console.log("NewBuilding start");
socket.session.addbuilding(buildname, x, y, socket);
}
});
/* Game menu */
socket.on('startSession', function(level) {
console.log("start session");
if (socket.session != null && socket.session.host == socket) {
console.log("start session");
socket.session.startCountdown(level);
}
});
socket.on('joinSession', function(sessionId, callback) {
var session = SessionController.findSession(sessionId);
if (session != null) {
if(session.joinFreeLobbySlot(socket)){
socket.session = session;
session.emitGameMenuToAll(socket);
callback({"gameMenu": session.buildGameMenu(), "status":true});
}
}else{
callback({"status":false, "text":"du er ikke logget ind!"})
}
});
socket.on('creatSession', function(name, callback) {
var session = SessionController.newSession(new Clone(TileMaps.deadmaul),socket, name);
socket.session = session;
callback({"gameMenu": session.buildGameMenu(), "status" : true, "level": session.mapInfo.level});
});
socket.on('MenuLobbyChance', function(color) {
//console.log(socket.session.lobby);
socket.session.joinColorAndRemoveFromOld(socket, color);
//console.log(socket.session.lobby);
socket.session.emitGameMenuToAll();
console.log("menu updateGameMenu");
});
/* menu and ingame */
socket.on('chat', function(text) {
if (('session' in socket)) {
socket.session.chat(text, socket.name);
}else{
console.log("user not in session: "+ socket.name);
}
});
socket.on('ping', function() {
socket.emit('pong');
});
socket.on('addAktivePlayer', function() {
if(socket.session != null){
socket.session.addAktivePlayer(socket);
}
});
/* before game menu */
socket.on('login', function(name, callback) {
if (!('name' in socket)) {
if (players[name] == undefined) {
socket.name = name;
var newPlayer = new playerObj(socket);
players[name] = newPlayer;
console.log(name);
callback({"status":true,"text":"du er nu loget ind", "sessionList": SessionController.buildList()});
}else{
callback({"status":false,"text":"en har allede det navn"});
}
}else{
callback({"status":false,"text":"du er loget ind"});
}
});
socket.on('sessionList', function (callback) {
callback(SessionController.buildList());
})
socket.on('disconnect', function(){
if(!socket.name) return;
if (players[socket.name] != undefined) {
//players[socket.name] == null;
players.splice(socket.name, 1);
};
console.log("player dc");
});
});
/* server loop */
var delta = 0;
var fps = 1000 / 1;
setInterval(function() {
SessionController.update(delta);
++delta;
}, fps);