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code.ts
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code.ts
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// This plugin resizes frames or component to a fixed offset from their contents.
// The 'input' event listens for text change in the Quick Actions box after a plugin is 'Tabbed' into.
figma.parameters.on("input", ({ query, result }: ParameterInputEvent) => {
const defaults = ["8", "16", "24", "48", "64"]
const selection = getFilteredSelection()
if (selection.length === 0) {
result.setError("⚠️ Select at least one frame or component first")
return
}
// Check the input is valid
const number = Number(query)
if (!Number.isInteger(number) || number < 0) {
result.setError("⚠️ Try entering a positive number")
return
}
const suggestions = (
query === "" || defaults.includes(query)
? defaults
: [query, ...defaults]
) // default values plus the typed value
.filter((s) => s.includes(query)) // just values matching the typed value
.map((value) => ({ name: value, data: Number(value) })) // include the numerical value with the suggestions
result.setSuggestions(suggestions)
})
// When the user presses Enter after inputting all parameters, the 'run' event is fired.
figma.on("run", ({ parameters }: RunEvent) => {
const closeMessage = startPluginWithParameters(parameters)
figma.closePlugin(closeMessage)
})
function startPluginWithParameters(parameters: ParameterValues): string {
const selection = getFilteredSelection()
if (selection.length === 0) {
figma.notify("⚠️ Select at least one frame or component first", {
error: true,
})
return ""
}
const offset = Number(parameters["offset"])
const offsetHor = Number(parameters["offsetHor"])
selection.forEach((item) => {
resizeWithOffset(item, offset, offsetHor)
})
if (selection.length === 1) {
return "1 layer resized"
} else {
return `${selection.length} layers resized`
}
}
function getFilteredSelection() {
return figma.currentPage.selection.filter(
(node) =>
(node.type === "FRAME" ||
node.type === "COMPONENT" ||
node.type === "COMPONENT_SET" ||
node.type === "SECTION") &&
node.children.length > 0
)
}
function resizeWithOffset(parent, offset, offsetHor) {
// If offsetHor not given
if (isNaN(offsetHor)) offsetHor = offset
const children = parent.children
if (children.length === 0) return
if (parent.layoutMode === "NONE" || parent.layoutMode === undefined) {
let bounds = getBounds(children)
// Move and resize parent
parent.x = parent.x + bounds.x - offsetHor
parent.y = parent.y + bounds.y - offset
parent.resizeWithoutConstraints(
bounds.width + offsetHor * 2,
bounds.height + offset * 2
)
// Children move with parent, so they need to be moved back
children.forEach((child) => {
child.x = child.x - bounds.x + offsetHor
child.y = child.y - bounds.y + offset
})
} else {
// If we have auto-layout
parent.x = parent.x + parent.paddingLeft - offsetHor
parent.y = parent.y + parent.paddingTop - offset
parent.paddingLeft = offsetHor
parent.paddingRight = offsetHor
parent.paddingTop = offset
parent.paddingBottom = offset
}
}
function getBounds(nodes: SceneNode[]) {
const bounds = {
x: 0,
y: 0,
x2: 0,
y2: 0,
width: 0,
height: 0,
}
function applyMatrixToPoint(matrix: number[][], point: number[]) {
return [
point[0] * matrix[0][0] + point[1] * matrix[0][1] + matrix[0][2],
point[0] * matrix[1][0] + point[1] * matrix[1][1] + matrix[1][2],
]
}
if (nodes.length) {
const xy = nodes.reduce(
(rez, node) => {
// If object doesn't support relative Transform
if (!node.relativeTransform) {
console.warn(
"Provided node haven't \"relativeTransform\" property, but it's required for calculations."
)
return rez
}
// If object has no height or width
if (node.height === undefined || node.width === undefined) {
console.warn(
"Provided node haven't \"width/height\" property, but it's required for calculations."
)
return rez
}
// If object has no transform
if (JSON.stringify(node.relativeTransform) === JSON.stringify([[1, 0, 0], [0, 1, 0],]))
return rez
const halfHeight = node.height / 2
const halfWidth = node.width / 2
const [[c0, s0, x], [s1, c1, y]] = node.relativeTransform
const matrix = [
[c0, s0, x + halfWidth * c0 + halfHeight * s0],
[s1, c1, y + halfWidth * s1 + halfHeight * c1],
]
// the coordinates of the corners of the rectangle
const XY = {
x: [1, -1, 1, -1],
y: [1, -1, -1, 1],
}
// fill in
for (let i = 0; i <= 3; i++) {
const a = applyMatrixToPoint(matrix, [
XY.x[i] * halfWidth,
XY.y[i] * halfHeight,
])
XY.x[i] = a[0]
XY.y[i] = a[1]
}
XY.x.sort((a, b) => a - b)
XY.y.sort((a, b) => a - b)
rez.x.push(XY.x[0])
rez.y.push(XY.y[0])
rez.x2.push(XY.x[3])
rez.y2.push(XY.y[3])
return rez
},
{ x: [], y: [], x2: [], y2: [] }
)
bounds.x = Math.min(...xy.x)
bounds.y = Math.min(...xy.y)
bounds.x2 = Math.max(...xy.x2)
bounds.y2 = Math.max(...xy.y2)
bounds.width = bounds.x2 - bounds.x
bounds.height = bounds.y2 - bounds.y
}
return bounds
}