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snake_game.py
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import pygame
from pygame.locals import *
import time
import random
size = 40
class Apple:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/apple.jpg").convert()
self.x = 120
self.y = 120
def draw(self):
self.parent_screen.blit(self.image, (self.x, self.y))
pygame.display.flip()
def move(self):
self.x = random.randint(1, 23) * size
self.y = random.randint(1, 21) * size
class Snake:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/snake1.png").convert()
self.length = 1
self.x = [40] * self.length
self.y = [40] * self.length
self.direction = 'right'
def increase_length(self):
self.length += 1
self.x.append(-1)
self.y.append(-1)
def build(self):
for i in range(self.length):
self.parent_screen.blit(self.image, (self.x[i], self.y[i]))
pygame.display.flip()
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
def walk(self):
for i in range(self.length - 1, 0, -1):
self.x[i] = self.x[i - 1]
self.y[i] = self.y[i - 1]
if self.direction == 'up':
self.y[0] -= size
if self.direction == 'left':
self.x[0] -= size
if self.direction == 'down':
self.y[0] += size
if self.direction == 'right':
self.x[0] += size
self.build()
class Game:
def __init__(self):
self.speed = 0.25
pygame.init()
pygame.mixer.init()
pygame.display.set_caption("Snake World")
icon = pygame.image.load('resources/icon.ico')
pygame.display.set_icon(icon)
self.surface = pygame.display.set_mode((1000, 900))
self.pause = False
self.snake = Snake(self.surface)
self.snake.build()
self.apple = Apple(self.surface)
self.apple.draw()
self.background_music()
self.walk_sound()
def walk_sound(self):
pygame.mixer.Channel(0).play(pygame.mixer.Sound("resources/walk.wav"))
pygame.mixer.Channel(0).pause()
def background_music(self):
pygame.mixer.music.load("resources/background.mp3")
pygame.mixer.music.play(loops=10)
def effects(self, sound):
effect = pygame.mixer.Sound(f"resources/{sound}.wav")
pygame.mixer.Sound.play(effect)
def reset(self):
self.snake = Snake(self.surface)
self.apple = Apple(self.surface)
pygame.mixer.Channel(0).unpause()
def is_collision(self, x1, y1, x2, y2):
if x1 >= x2 and x1 <= (x2 + size-1):
if y1 >= y2 and y1 <= (y2 + size-1):
return True
return False
def render_background(self):
bgpic = pygame.image.load("resources/bgpic.jpg")
self.surface.blit(bgpic, (0, 0))
pygame.display.flip()
def play(self):
self.render_background()
self.snake.walk()
self.apple.draw()
self.display_score()
pygame.display.flip()
# snake eating apple scenario
if self.is_collision(self.snake.x[0], self.snake.y[0], self.apple.x, self.apple.y):
self.effects("point")
self.snake.increase_length()
if self.speed >= 0.75:
self.speed -= 0.0125
self.apple.move()
# snake colliding with itself
for i in range(2, self.snake.length):
if self.is_collision(self.snake.x[0], self.snake.y[0], self.snake.x[i], self.snake.y[i]):
self.effects("over")
raise "Collided itself"
# Checking if snake hits boundary
if not (0 <= self.snake.x[0] <= 1000 and 0 <= self.snake.y[0] <= 900):
self.effects("over")
raise "hits the boundary"
def display_score(self):
font = pygame.font.SysFont('arial', 45)
score = font.render(f"Score: {self.snake.length}", True, (255, 255, 255))
self.surface.blit(score, (800, 30))
def show_game_over(self):
pygame.mixer.music.pause()
pygame.mixer.Channel(0).pause()
self.render_background()
font = pygame.font.SysFont('arial', 30)
score = font.render(f"Game is over! Your score is {self.snake.length-1}", True, (255, 255, 255))
self.surface.blit(score, (330, 250))
replay = font.render("To play again press Enter. To exit press Escape!", True, (255, 255, 255))
self.surface.blit(replay, (250, 450))
pygame.display.flip()
time.sleep(2)
pygame.mixer.music.play()
def run(self):
running = True
pygame.mixer.Channel(0).unpause()
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
if not self.pause:
if event.key == K_LEFT:
self.snake.move_left()
if event.key == K_RIGHT:
self.snake.move_right()
if event.key == K_UP:
self.snake.move_up()
if event.key == K_DOWN:
self.snake.move_down()
if event.key == K_RETURN:
self.pause = False
elif event.type == QUIT:
running = False
try:
if not self.pause:
self.play()
except Exception as e:
self.show_game_over()
self.pause = True
self.reset()
time.sleep(self.speed)
def startup(self):
self.render_background()
head = pygame.font.SysFont('arial', 60, bold=True)
welcome = head.render("Snake World", True, (255, 255, 255))
self.surface.blit(welcome, (370, 400))
font = pygame.font.SysFont('arial', 30)
start = font.render("Press Enter to start the game!", True, (255, 255, 255))
self.surface.blit(start, (350, 500))
pygame.display.flip()
running = True
pygame.mixer.Channel(0).unpause()
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_RETURN:
return True
if event.key == K_ESCAPE:
running = False
if event.type == QUIT:
running = False
return False
if __name__ == '__main__':
#rr
game = Game()
if game.startup():
game.run()