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index.js
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require('dotenv').config();
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { Client, GatewayIntentBits, Collection } = require('discord.js');
const { Player } = require('discord-player');
const fs = require('fs');
const path = require('path');
const client = new Client({
intents: [
GatewayIntentBits.DirectMessages,
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildVoiceStates,
],
});
// List of all commands
const commands = [];
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs
.readdirSync(commandsPath)
.filter((file) => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
commands.push(command.data.toJSON());
}
// Add the player on the client
client.player = new Player(client, {
ytdlOptions: {
quality: 'highestaudio',
highWaterMark: 1 << 25,
},
});
client.on('ready', () => {
// Get all ids of the servers
const guild_ids = client.guilds.cache.map((guild) => guild.id);
const rest = new REST({ version: '9' }).setToken(process.env.TOKEN);
for (const guildId of guild_ids) {
rest
.put(Routes.applicationGuildCommands(process.env.CLIENT_ID, guildId), {
body: commands,
})
.then(() =>
console.log('Successfully updated commands for guild ' + guildId),
)
.catch(console.error);
}
});
client.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
console.log(`Executing command ${command.data.name}`);
await command.execute({ client, interaction });
} catch (error) {
console.debug(error);
}
});
client.on('messageCreate', (message) => {
console.log(message.content);
});
client.login(process.env.TOKEN);