group auto-zoom behavior with "primary" node setting camera position? #313
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hatmix
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At the minute, the camera's position is determined by the centre point between all the nodes in a I guess one option would be to have a weight system like in Cinemachine, where you can tell the camera to lean more towards one particular |
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Is it possible to get the group follow auto-zoom behavior while having camera position determined by one of the nodes in the follow group (like a "primary", e.g. the player)?
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