Skip to content

"Without a parent node except for the scene's root." What does this mean? #417

Discussion options

You must be logged in to vote

The short answer is that you can add the PCam basically wherever you want scene tree-wise.

The note in the documentation was to address a common issue with people adding a PCam as a child node of moving objects — often a CharacterBody node. Where issues or questions would regularly spring up about the camera moving in unexpected patterns due to the parent node moving on top of the movement logic of the PCam.

This is changing in the 0.8.1 release, where the scene tree placement of the PCam will automatically ignore any transform changes of its parent node(s), so the note will also be removed as a result.

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by DeadM4nn
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants