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Copy pathgame-of-life.c
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game-of-life.c
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <math.h>
#include <time.h>
#define ROWS 48
#define COLS 175
#define GENERATIONS 1000
#define SPEED 250000 // 1 second = 1000000 microseconds
void red();
void setLimits(char universe[ROWS][COLS]);
void printUniverse(char universe[ROWS][COLS]);
void initialConditions(char universe[ROWS][COLS], float distribution);
void checkConditions(char universe[ROWS][COLS], int results[(ROWS-2)*(COLS-2)]);
int getResult(char input);
void changeOrder(char universe[ROWS][COLS], int results[(ROWS-2)*(COLS-2)]);
/**
* Main function of our code.
*
* @param argv the program expects a number between 0 and 1 when running the code.
*
*/
int main(int argc, char *argv[]) {
char universe[ROWS][COLS];
float distribution = atof(argv[1]);
srand(time(NULL));
if (argv[1] == NULL || distribution < 0 || distribution > 1) {
red();
printf("\nERROR: Please specify a valid distribution.\n\n");
return (1);
}
setLimits(universe);
printf("\nGenerating game with %.0f%% distribution...\n\n", (distribution*100));
initialConditions(universe, distribution);
printUniverse(universe);
for (int i = 0; i < GENERATIONS; i++) {
int results[(ROWS-2)*(COLS-2)];
checkConditions(universe, results);
changeOrder(universe, results);
printUniverse(universe);
}
return (0);
}
/**
* Function that sets limits to our space.
*
* @param universe two dimensional space.
*
*/
void setLimits(char universe[ROWS][COLS]) {
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (i == 0 || i == ROWS-1) {
universe[i][j] = '-';
} else if (j == 0 || j == COLS-1) {
universe[i][j] = '|';
} else {
universe[i][j] = ' ';
}
}
}
}
/**
* Function that prints out current state of our universe.
*
* @param universe two dimensional space.
*
*/
void printUniverse(char universe[ROWS][COLS]) {
usleep(SPEED);
printf("\n\n");
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
printf("%c", universe[i][j]);
}
printf("\n");
}
printf("\n\n");
}
/**
* Function that starts our universe based on given distribution.
*
* @param universe two dimensional space.
* @param distribution percentage of living cells at the begining.
*
*/
void initialConditions(char universe[ROWS][COLS], float distribution) {
for (int i = 1; i < ROWS-1; i++) {
for (int j = 1; j < COLS-1; j++) {
if (((float)(rand())/RAND_MAX) <= distribution) {
universe[i][j] = '*';
} else universe [i][j] = ' ';
}
}
}
/**
* Function that gives next state to the universe; keep in mind:
* Upper left limit [1][1]
* Upper right limit [1][COLS-2]
* Lower left limit [ROWS-2][1]
* Lower right limit [ROWS-2][COLS-2]
*
* @param universe two dimensional space.
* @param results array with results from neighboring cell count.
*
*/
void checkConditions(char universe[ROWS][COLS], int results[(ROWS-2)*(COLS-2)]) {
int matrixPos = 0;
for (int row = 1; row < ROWS-1; row++) {
for (int col = 1; col < COLS-1; col++) {
int counter = 0;
for (int pos = 0; pos < 8; pos++) {
switch (pos) {
case 0: // Check upper left.
if (row-1 == 0 && col-1 == 0) {
counter += getResult(universe[ROWS-2][COLS-2]);
} else if (row-1 == 0) {
counter += getResult(universe[ROWS-2][col-1]);
} else if (col-1 == 0) {
counter += getResult(universe[row-1][COLS-2]);
} else {
counter += getResult(universe[row-1][col-1]);
}
break;
case 1: // Check upper center.
if (row-1 == 0) {
counter += getResult(universe[ROWS-2][col]);
} else {
counter += getResult(universe[row-1][col]);
}
break;
case 2: // Check upper right.
if (row-1 == 0 && col+1 == COLS-1) {
counter += getResult(universe[ROWS-2][1]);
} else if (row-1 == 0) {
counter += getResult(universe[ROWS-2][col+1]);
} else if (col+1 == COLS-1) {
counter += getResult(universe[row-1][1]);
} else {
counter += getResult(universe[row-1][col+1]);
}
break;
case 3: // Check center left.
if (col-1 == 0) {
counter += getResult(universe[row][COLS-2]);
} else {
counter += getResult(universe[row][col-1]);
}
break;
case 4: // Check center right.
if (col+1 == COLS-1) {
counter += getResult(universe[row][1]);
} else {
counter += getResult(universe[row][col+1]);
}
break;
case 5: // Check buttom left.
if (row+1 == ROWS-1 && col-1 == 0) {
counter += getResult(universe[1][COLS-2]);
} else if (row+1 == ROWS-1) {
counter += getResult(universe[1][col-1]);
} else if (col-1 == 0) {
counter += getResult(universe[row+1][COLS-2]);
} else {
counter += getResult(universe[row+1][col-1]);
}
break;
case 6: // Check buttom center.
if (row+1 == ROWS-1) {
counter += getResult(universe[1][col]);
} else {
counter += getResult(universe[row+1][col]);
}
break;
case 7: // Check buttom right.
if (row+1 == ROWS-1 && col+1 == COLS-1) {
counter += getResult(universe[1][1]);
} else if (row+1 == ROWS-1) {
counter += getResult(universe[1][col+1]);
} else if (col+1 == COLS-1) {
counter += getResult(universe[row+1][1]);
}else {
counter += getResult(universe[row+1][col+1]);
}
break;
}
}
results[matrixPos] = counter;
matrixPos++;
}
}
}
/**
* Function that changes the values of the matrix.
*
* @param universe two dimensional space.
* @param results array with results from neighboring cell count.
*
*/
void changeOrder(char universe[ROWS][COLS], int results[(ROWS-2)*(COLS-2)]) {
int position = 0;
for (int row = 1; row < ROWS-1; row++) {
for (int col = 1; col < COLS-1; col++) {
if (universe[row][col] == '*' && results[position] >= 2 && results[position] <= 3) {
universe[row][col] = '*';
} else if (universe[row][col] == ' ' && results[position] == 3) {
universe[row][col] = '*';
} else universe[row][col] = ' ';
position++;
}
}
}
/**
* Function that checks if a given cell is alive or dead.
*
* @param input content of a given neighboring cell.
*
* @return 1 if cell is alive and 0 if cell is dead.
*
*/
int getResult(char input) {
if (input == '*') return (1);
else return (0);
}
/**
* Function to make terminal output red, must be declared before printf().
*
*/
void red() {
printf("\033[1;31m");
}