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Unimplemented PS2 stub / Unknown syscall 0x74 - game crash #78

@Matt-code-d

Description

@Matt-code-d

On DragonBall Budokai Tenkaichi 3

The recompiled ELF loads and starts executing, but hangs during early initialization and never gets past the SIF/IOP binding phase. The main game thread keeps resetting to pc=0x100008 and the process has to be closed manually.
Unimplemented stubs:

sub_002BB940 (PC=0x2BB940, RA=0x2BB480)
sub_002BBAB8 (PC=0x2BBAB8, RA=0x2BB488)
sub_002BBCF8 (PC=0x2BBCF8, RA=0x2BB490)
sub_002B47C8 (PC=0x2B47C8, RA=0x2B4F78)

Unknown SIF dispatch: 0x5B from RA 0x2BD7C4
Unimplemented syscall: 0x74 → dispatches to unknown 0x0 (PC=0x2BD754)
Missing function: 0x2B4780 not found, causes unimplemented function call crash
Thread shutdown: game thread timed out and was detached, 1 guest worker thread still active at shutdown
After the SIF RPC sequence the thread just loops back to the entry point with no progress. Closing the window is the only way out.

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