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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "ArrayUtils",
"language": "GDScript",
"path": "res://addons/SIsilicon.3d.text/array_utils.gd"
} ]
_global_script_class_icons={
"ArrayUtils": ""
}
[application]
config/name="MathRunner"
run/main_scene="res://ui/MainMenu/HomeScreen.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://scripts/Global.gd"
[display]
window/dpi/allow_hidpi=true
[editor_plugins]
enabled=PoolStringArray( "SIsilicon.3d.text" )
[input]
move_left_0={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
move_right_0={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
move_left_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_2="Environment"
3d_physics/layer_3="Player"
3d_physics/layer_4="Coin"
3d_physics/layer_5="FinishLine"
[rendering]
quality/filters/use_nearest_mipmap_filter=true
quality/filters/msaa=4
environment/default_environment="res://Environment/Desert/desert_environment.tres"