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History / raylib generic uber shader and custom shaders

Revisions

  • Reword sentence for clarity

    @AntonC9018 AntonC9018 committed Mar 11, 2024
  • Reword sentence about materials

    @AntonC9018 AntonC9018 committed Mar 11, 2024
  • Reword some stuff

    @AntonC9018 AntonC9018 committed Mar 11, 2024
  • Changed line: "The uniform locations belong to VertexShader or FragmentShader:"

    @colleen05 colleen05 committed Jun 12, 2022
  • Updated raylib generic uber shader and custom shaders (markdown)

    @raysan5 raysan5 committed Nov 15, 2021
  • Updated raylib generic uber shader and custom shaders (markdown)

    @raysan5 raysan5 committed Apr 19, 2021
  • correct small typos

    @ethantrithon ethantrithon committed Oct 6, 2020
  • Updated raylib generic uber shader and custom shaders (markdown)

    @raysan5 raysan5 committed Jul 27, 2020
  • Updated raylib generic uber shader and custom shaders (markdown)

    @raysan5 raysan5 committed Jan 9, 2020
  • Missing closing quote in second string of LoadShader function, in last code example.

    @overdev overdev committed Feb 20, 2019
  • Updated raylib generic uber shader and custom shaders (markdown)

    @raysan5 raysan5 committed Aug 24, 2017
  • Rework some sentences and fix some grammar

    @sir-pinecone sir-pinecone committed Aug 23, 2017
  • Updated raylib generic uber shader and custom shaders (markdown)

    @raysan5 raysan5 committed May 31, 2016
  • Created raylib generic uber-shader and custom shaders (markdown)

    @raysan5 raysan5 committed May 31, 2016