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raylib integration with other libraries
Jeffery Myers edited this page Apr 13, 2021
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raylib can be used with other engines/libraries/tools for extended features. Here it is a list of integrations:
- raylib + sokol_app -> rayfork
- raylib + Tiled -> raylib_tiled_import_with_tmx, libtmx docs
- raylib + Nuklear -> raylib-nuklear, 3d-gui-with-raylib
- raylib + imgui
- raylibExtras rlImGui(3.5) For Raylib v3.5
- raylibExtras rlImGui(3.7+) For Raylib v3.7+
- raylib-cimgui
- raylib + Gtk3 -> gtk-raylib
- raylib + Spine -> spine-raylib
- raylib + Unity -> using-raylib-dll-in-unity
- raylib + Assimp -> raylib-3D
- raylib + physics/maths -> ProfJski Examples
- raylib + enet -> NetDynamics
- raylib + nbnet -> nbnet example
- raylib + ECS -> Using raylib with an ECS
- raylib + Entitas Lite (ECS) -> mmGame-Engine
- raylib + mpeg1 -> textures_video_playing.c.txt, c99-raylib-vide-player
- raylib + libmpeg2 -> article + code
- raylib + pyTorch C++ -> TorchRayLib
- raylib + ProceduralGen -> ProcGen
- raygui + tigr -> raygui-tigr
Please, feel free to update this list with new additions!
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks