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window.h
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window.h
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/**************************************************************************
* 3to4++ - https://github.com/rayzchen/3to4++
*-------------------------------------------------------------------------
* Copyright 2024 Ray Chen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
**************************************************************************/
#ifndef WINDOW_H
#define WINDOW_H
#include <GLFW/glfw3.h>
#include "render.h"
#include "control.h"
#include "camera.h"
#include "puzzle.h"
#include "gui.h"
class Window {
public:
Window();
~Window();
void run();
void draw();
void close();
void updateFunc();
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
void windowPosCallback(GLFWwindow* window, int xpos, int ypos);
void mouseButtonCallback(GLFWwindow* window, int button, int action);
void setCallbacks();
void setUpdateBuffer();
private:
GLFWwindow *window;
Shader *modelShader;
Camera *camera;
PuzzleRenderer *renderer;
GuiRenderer *gui;
PuzzleController *controller;
Puzzle *puzzle;
double lastTime;
bool vsync;
bool fullscreen;
int maxFrames;
float updateBuffer;
static Window *current;
};
#endif // window.h