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Hi, thanks for this great project — the LiquidGlass effect looks amazing.
I’m using liquid-glass-react in a real application and was wondering about the long-term direction of the implementation. Currently the effect relies on SVG filters, which gives great visual fidelity, but in larger, scroll-heavy pages I’m seeing higher GPU usage and power consumption.
Do you think the project would ever consider a pure CSS alternative (or optional mode), for example using:
backdrop-filter (blur / saturate)
layered pseudo-elements for highlights / sheen
lightweight refraction-style illusions (no SVG)
This could trade a bit of physical accuracy for better performance and easier composition in complex UIs.
Not a feature request — just curious about the design philosophy and whether a CSS-only approach would align with the project at all.
Thanks again!