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Hey, thanks for interest. It definitely wouldn't hurt, the L2J project and various bots have pretty much fully decoded all required packets for emulating the client-side networking. However, I have recently accepted a year long contract in addition to my FTE so I don't expect to have a lot of time to work on this unfortunately. There is a basic character controller which respects the collision hulls that could be used for connecting to the server as my short term goal was to make Talking Island explorable. Last thing I was working on a separate branch which can fully decode the UE assets and UE scripts needed for mobs/skills in addition to refactoring how the assets are loaded. So I would appreciate any contributions but just informing you that it might seem like the project has stopped, it hasn't and it pains me to not have time for it. Also if you do choose to help out, I know the README says it's C3 but eventually I got into a problem where I couldn't progress without a server running and I couldn't find a working solution to run my own C3 server due to some issues with missing updates so I switched the client to C4 and there are some edge cases that don't work with C3 assets. https://github.com/realratchet/L2JLisvus (docker https://hub.docker.com/u/realratchet) |
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Would any kind of contribution help moving forward? Like some work on networking and packets simulation.
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