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Thanks. I'm not aware of any available source leaks other than headers part that are part of the leaked map editor for Interlude which are not much use to me because offsets are all wrong in the game version I'm using. Even having proper headers would be useful to me because it would eliminate a lot of guess work. There's also very old UT leaks which while sometimes helpful a lot of the stuff NCSoft did is custom. I haven't tracked much of what LU4 does but my impression was that they re-implement all the functionality in the UE4 while just loading textures, meshes & animations which is the easy part as the UE asset format is pretty well known (see UEViewer). I'm trying to actually preserve things like lightning and so I usually need to dig pretty deep into assembly for certain things. |
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I just want to thank you for your monumental work. I was literally astonished to find all of this available for free. However, I keep wondering—did the LU4 team do even more work, or did the source code for the Lineage 2 client leak at some point? Given all this guesswork and ancient UE2 docs? Just want to say—bravo!
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