Deli remixed #1558
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Sorry for taking so long to get to this, just gave the map a try. It looks incredible and plays just as well! I love the amount of personality you gave it, definitely a must have for the 2.1.0 release. Noticed a few things I'd change, hope it's not too much and you can take a look at all points. I couldn't find any major issues per say. Only actual bug would be with the dumpster model which clips the wall in a couple of places, just move it a bit in front or to the side and that should fix it. Only parts I'm unsure of are some remaining low detail brushes which can probably be replaced with models that look better. Namely the rails on the interior of the outer buildings, as well as the ladder that leads to the upper part of the roof: They feel a bit too blocky and simple for a map made at this point in time. I also think those crates should be replaced with the more detailed crate model rather than a textured box. Same goes for the water tower: There's a model of a tank that can be scaled and used to look even better than this. In terms of texturing, only part that looks a little meh is this panel on the ceiling in the center building: Maybe I'm looking too much into it but it just looks rough and lacking detail, if you can change it with something better aligned that would be awesome. Something else I noticed after a second test: What's with the sky brushes randomly appearing around some pillars? If they're meant to help with parkour I verified you can't even run up them. I'm surprised they aren't causing the skybox to show through. There's also an issue with the grass, it appears in an octagonal pattern when seen from above. This might be an engine bug with surface particles, not sure if it's a bad configuration in the map itself. Was Echo doing this too? Beyond that I'd make better use of the Normal and Alternate modes: Perhaps make one version an orange sunset, the other a darker night time. It gives things a lot of extra variation to have them as different as possible and giving off different moods. The map is also a bit too silent except for the store in the middle; I'd add a bit more ambience without making it too loud. Speaking of audio I don't hear any reverb, I'd use audio zones in the tunnels and building interiors. Lastly remember to cull textures and hit F8 after saving to recompile the lighting: I noticed a few round surfaces where the lighting was flat and recompiling fixed it, the engine doesn't seem to do this internally when saving a map. |
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Work in Progress
Originally by LuckyStrike-Rx, here's a modern version ported to 2.1 now featuring an actual Deli staffed by robots;
Map layout is virtually identical other than 1 road tunnel was changed to a slope / obstacle.
Known issues;
dumpster model needs fixing
lamp model needs fixing
sign texture needed for bar/pub thing
Upper middle area needs some geometry/texture fixing
deli.zip
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