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ShaderPackage: Make system_keys and scene_keys public
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src/shpk.rs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -188,9 +188,9 @@ pub struct ShaderPackage {
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uav_parameters: Vec<ResourceParameter>,
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#[br(count = system_key_count)]
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system_keys: Vec<Key>,
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pub system_keys: Vec<Key>,
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#[br(count = scene_key_count)]
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scene_keys: Vec<Key>,
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pub scene_keys: Vec<Key>,
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#[br(count = material_key_count)]
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pub material_keys: Vec<Key>,
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