Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Player outline #365

Open
StarInAPond opened this issue Mar 31, 2022 · 2 comments
Open

Player outline #365

StarInAPond opened this issue Mar 31, 2022 · 2 comments

Comments

@StarInAPond
Copy link
Contributor

I really don't see why outline needs to be a thing, nor why should boss see you through walls, isn't it the hale's job to find that one engineer hiding somewhere? It only promotes toxic playstyle and less engagement from Hale.

I propose for it to either be removed, only limited to non-wallhack outline, or two-way one, where player and boss see each other at all times. Last suggestion would probably defeat the purpose of outline, but it's existence is questionable in the first place.

Feel free to discuss. Does it make playing as Hale significantly more enjoyable? Do you feel like doing well as red puts unnecessary pressure on you?

@gdfsgdfg
Copy link

gdfsgdfg commented May 1, 2022

Last one alive should always have outline tbh. Its a good thing, no one likes that one engie camping outside the map.

Also gonna sneak my issue in here but you can't disable the dome thing with the convar, I wish we could just get rid of the dome and just give red the victory on cap. Its better that way. And no need to download an additional useless file for the dome its a win win.

@StarInAPond
Copy link
Contributor Author

I want to raise that issue again, player outline in the way it exists now is really unfun to fight against

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants