forked from FluuxIO/go-xmpp
-
Notifications
You must be signed in to change notification settings - Fork 0
/
component.go
230 lines (196 loc) · 6.57 KB
/
component.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
package xmpp
import (
"context"
"crypto/sha1"
"encoding/hex"
"encoding/xml"
"errors"
"fmt"
"gosrc.io/xmpp/stanza"
"io"
)
type ComponentOptions struct {
TransportConfiguration
// =================================
// Component Connection Info
// Domain is the XMPP server subdomain that the component will handle
Domain string
// Secret is the "password" used by the XMPP server to secure component access
Secret string
// =================================
// Component discovery
// Component human readable name, that will be shown in XMPP discovery
Name string
// Typical categories and types: https://xmpp.org/registrar/disco-categories.html
Category string
Type string
// =================================
// Communication with developer client / StreamManager
// Track and broadcast connection state
EventManager
}
// Component implements an XMPP extension allowing to extend XMPP server
// using external components. Component specifications are defined
// in XEP-0114, XEP-0355 and XEP-0356.
type Component struct {
ComponentOptions
router *Router
transport Transport
// read / write
socketProxy io.ReadWriter // TODO
ErrorHandler func(error)
}
func NewComponent(opts ComponentOptions, r *Router, errorHandler func(error)) (*Component, error) {
c := Component{ComponentOptions: opts, router: r, ErrorHandler: errorHandler}
return &c, nil
}
// Connect triggers component connection to XMPP server component port.
// TODO: Failed handshake should be a permanent error
func (c *Component) Connect() error {
return c.Resume()
}
func (c *Component) Resume() error {
var err error
var streamId string
if c.ComponentOptions.TransportConfiguration.Domain == "" {
c.ComponentOptions.TransportConfiguration.Domain = c.ComponentOptions.Domain
}
c.transport, err = NewComponentTransport(c.ComponentOptions.TransportConfiguration)
if err != nil {
c.updateState(StatePermanentError)
return NewConnError(err, true)
}
if streamId, err = c.transport.Connect(); err != nil {
c.updateState(StatePermanentError)
return NewConnError(err, true)
}
// Authentication
if err := c.sendWithWriter(c.transport, []byte(fmt.Sprintf("<handshake>%s</handshake>", c.handshake(streamId)))); err != nil {
c.updateState(StateStreamError)
return NewConnError(errors.New("cannot send handshake "+err.Error()), false)
}
// Check server response for authentication
val, err := stanza.NextPacket(c.transport.GetDecoder())
if err != nil {
c.updateState(StatePermanentError)
return NewConnError(err, true)
}
switch v := val.(type) {
case stanza.StreamError:
c.streamError("conflict", "no auth loop")
return NewConnError(errors.New("handshake failed "+v.Error.Local), true)
case stanza.Handshake:
// Start the receiver go routine
c.updateState(StateSessionEstablished)
go c.recv()
return err // Should be empty at this point
default:
c.updateState(StatePermanentError)
return NewConnError(errors.New("expecting handshake result, got "+v.Name()), true)
}
}
func (c *Component) Disconnect() error {
// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
if c.transport != nil {
return c.transport.Close()
}
// No transport so no connection.
return nil
}
func (c *Component) SetHandler(handler EventHandler) {
c.Handler = handler
}
// Receiver Go routine receiver
func (c *Component) recv() {
for {
val, err := stanza.NextPacket(c.transport.GetDecoder())
if err != nil {
c.updateState(StateDisconnected)
c.ErrorHandler(err)
return
}
// Handle stream errors
switch p := val.(type) {
case stanza.StreamError:
c.router.route(c, val)
c.streamError(p.Error.Local, p.Text)
c.ErrorHandler(errors.New("stream error: " + p.Error.Local))
// We don't return here, because we want to wait for the stream close tag from the server, or timeout.
c.Disconnect()
case stanza.StreamClosePacket:
// TCP messages should arrive in order, so we can expect to get nothing more after this occurs
c.transport.ReceivedStreamClose()
return
}
c.router.route(c, val)
}
}
// Send marshalls XMPP stanza and sends it to the server.
func (c *Component) Send(packet stanza.Packet) error {
transport := c.transport
if transport == nil {
return errors.New("component is not connected")
}
data, err := xml.Marshal(packet)
if err != nil {
return errors.New("cannot marshal packet " + err.Error())
}
if err := c.sendWithWriter(transport, data); err != nil {
return errors.New("cannot send packet " + err.Error())
}
return nil
}
func (c *Component) sendWithWriter(writer io.Writer, packet []byte) error {
var err error
_, err = writer.Write(packet)
return err
}
// SendIQ sends an IQ set or get stanza to the server. If a result is received
// the provided handler function will automatically be called.
//
// The provided context should have a timeout to prevent the client from waiting
// forever for an IQ result. For example:
//
// ctx, _ := context.WithTimeout(context.Background(), 30 * time.Second)
// result := <- client.SendIQ(ctx, iq)
//
func (c *Component) SendIQ(ctx context.Context, iq *stanza.IQ) (chan stanza.IQ, error) {
if iq.Attrs.Type != stanza.IQTypeSet && iq.Attrs.Type != stanza.IQTypeGet {
return nil, ErrCanOnlySendGetOrSetIq
}
if err := c.Send(iq); err != nil {
return nil, err
}
return c.router.NewIQResultRoute(ctx, iq.Attrs.Id), nil
}
// SendRaw sends an XMPP stanza as a string to the server.
// It can be invalid XML or XMPP content. In that case, the server will
// disconnect the component. It is up to the user of this method to
// carefully craft the XML content to produce valid XMPP.
func (c *Component) SendRaw(packet string) error {
transport := c.transport
if transport == nil {
return errors.New("component is not connected")
}
var err error
err = c.sendWithWriter(transport, []byte(packet))
return err
}
// handshake generates an authentication token based on StreamID and shared secret.
func (c *Component) handshake(streamId string) string {
// 1. Concatenate the Stream ID received from the server with the shared secret.
concatStr := streamId + c.Secret
// 2. Hash the concatenated string according to the SHA1 algorithm, i.e., SHA1( concat (sid, password)).
h := sha1.New()
h.Write([]byte(concatStr))
hash := h.Sum(nil)
// 3. Ensure that the hash output is in hexadecimal format, not binary or base64.
// 4. Convert the hash output to all lowercase characters.
encodedStr := hex.EncodeToString(hash)
return encodedStr
}
/*
TODO: Add support for discovery management directly in component
TODO: Support multiple identities on disco info
TODO: Support returning features on disco info
*/