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Implement shaders #6

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reminjp opened this issue Aug 23, 2018 · 0 comments
Open
15 of 35 tasks

Implement shaders #6

reminjp opened this issue Aug 23, 2018 · 0 comments
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enhancement New feature or request

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@reminjp
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reminjp commented Aug 23, 2018

Currently the loader supports only a few properties of Unlit, MToon.

TODO

Unlit

  • VRM/UnlitTexture
  • VRM/UnlitCutout
  • VRM/UnlitTransparent
  • VRM/UnlitTransparentZWrite

MToon

Properties

  • RenderType: Opaque | Cutout | Transparent | TransparentCutout
  • uniform float _Cutoff
  • uniform vec4 _Color
  • uniform vec4 _ShadeColor
  • uniform sampler2D _MainTex
  • uniform sampler2D _ShadeTexture
  • uniform float _BumpScale
  • uniform sampler2D _BumpMap
  • uniform float _ReceiveShadowRate
  • uniform sampler2D _ReceiveShadowTexture
  • uniform float _ShadeShift
  • uniform float _ShadeToony
  • uniform float _LightColorAttenuation
  • uniform sampler2D _SphereAdd
  • uniform vec4 _EmissionColor
  • uniform sampler2D _EmissionMap
  • uniform sampler2D _OutlineWidthTexture
  • uniform float _OutlineWidth
  • uniform float _OutlineScaledMaxDistance
  • uniform vec4 _OutlineColor
  • uniform float _OutlineLightingMix
  • uniform int _DebugMode
  • uniform int _BlendMode
  • uniform int _OutlineWidthMode
  • uniform int _OutlineColorMode
  • uniform int _CullMode
  • uniform int _OutlineCullMode
  • uniform float _SrcBlend
  • uniform float _DstBlend
  • uniform int _ZWrite
  • uniform int _IsFirstSetup
@reminjp reminjp added the enhancement New feature or request label Aug 23, 2018
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