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server.py
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import requests
import argparse
import asyncio
import json
import logging
import websockets
import pickle
import os.path
import random
from collections import namedtuple
from game import Game
logging.basicConfig(
level=logging.DEBUG, format="%(asctime)s - %(name)s - %(levelname)s - %(message)s"
)
wslogger = logging.getLogger("websockets")
wslogger.setLevel(logging.WARN)
logger = logging.getLogger("Server")
logger.setLevel(logging.INFO)
Player = namedtuple("Player", ["name", "ws"])
MAX_HIGHSCORES = 10
HIGHSCORE_FILE = "highscores.json"
class Game_server:
def __init__(self, level, lives, timeout, grading):
self.game = Game(level, lives, timeout)
self.players = asyncio.Queue()
self.viewers = set()
self.current_player = None
self.grading = grading
self._highscores = []
if os.path.isfile(HIGHSCORE_FILE):
with open(HIGHSCORE_FILE, "r") as infile:
self._highscores = json.load(infile)
def save_highscores(self):
# update highscores
logger.debug("Save highscores")
logger.info("FINAL SCORE <%s>: %s with %s steps", self.current_player.name, self.game.score, self.game.total_steps)
self._highscores.append((self.current_player.name, self.game.score))
self._highscores = sorted(self._highscores, key=lambda s: -1 * s[1])[
:MAX_HIGHSCORES
]
with open(HIGHSCORE_FILE, "w") as outfile:
json.dump(self._highscores, outfile)
async def incomming_handler(self, websocket, path):
try:
async for message in websocket:
data = json.loads(message)
if data["cmd"] == "join":
if path == "/player":
logger.info("<%s> has joined", data["name"])
await self.players.put(Player(data["name"], websocket))
if path == "/viewer":
logger.info("Viewer connected")
self.viewers.add(websocket)
if self.game.running:
game_info = self.game.info()
game_info["highscores"] = self._highscores
await websocket.send(json.dumps(game_info))
if data["cmd"] == "key" and self.current_player.ws == websocket:
logger.debug((self.current_player.name, data))
if len(data["key"]):
self.game.keypress(data["key"][0])
else:
self.game.keypress("")
except websockets.exceptions.ConnectionClosed as c:
logger.info(f"Client disconnected: {c}")
if websocket in self.viewers:
self.viewers.remove(websocket)
async def mainloop(self):
while True:
logger.info("Waiting for players")
self.current_player = await self.players.get()
if self.current_player.ws.closed:
logger.error(f"<{self.current_player.name}> disconnect while waiting")
continue
try:
logger.info(f"Starting game for <{self.current_player.name}>")
self.game.start(self.current_player.name)
#Send game info to viewer and player
game_info = self.game.info()
game_info["highscores"] = self._highscores
if self.viewers:
await asyncio.wait(
[
client.send(json.dumps(game_info))
for client in self.viewers
]
)
await self.current_player.ws.send(json.dumps(game_info))
if self.grading:
game_rec = dict()
game_rec["player"] = self.current_player.name
while self.game.running:
await self.game.next_frame()
await self.current_player.ws.send(self.game.state)
if self.viewers:
await asyncio.wait(
[client.send(self.game.state) for client in self.viewers]
)
self.save_highscores()
await self.current_player.ws.send(
json.dumps({"score": self.game.score})
)
logger.info(f"Disconnecting <{self.current_player.name}>")
except websockets.exceptions.ConnectionClosed:
self.current_player = None
finally:
try:
if self.grading:
game_rec["score"] = self.game.score
game_rec["total_steps"] = self.game.total_steps
game_rec["level"] = self.game.map.level
requests.post(self.grading, json=game_rec)
except:
logger.warning("Could not save score to server")
if self.current_player:
await self.current_player.ws.close()
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--bind", help="IP address to bind to", default="")
parser.add_argument("--port", help="TCP port", type=int, default=8000)
parser.add_argument("--level", help="start on level", type=int, default=1)
parser.add_argument("--lives", help="Number of lives", type=int, default=3)
parser.add_argument("--seed", help="Seed number", type=int, default=0)
parser.add_argument(
"--timeout", help="Timeout after this amount of steps", type=int, default=3000
)
parser.add_argument(
"--grading-server",
help="url of grading server",
default="http://bomberman-aulas.ws.atnog.av.it.pt/game",
)
args = parser.parse_args()
if args.seed > 0:
random.seed(args.seed)
g = Game_server(args.level, args.lives, args.timeout, args.grading_server)
game_loop_task = asyncio.ensure_future(g.mainloop())
logger.info(f"Listenning @ {args.bind}:{args.port}")
websocket_server = websockets.serve(g.incomming_handler, args.bind, args.port)
loop = asyncio.get_event_loop()
loop.run_until_complete(asyncio.gather(websocket_server, game_loop_task))
loop.close()