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Addresses.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MHP3rdController
{
class Addresses
{
/// <summary>
/// Address of console memory
/// </summary>
public IntPtr Base;
/// <summary>
/// Camera angle horisontal 2 bytes
/// </summary>
public IntPtr LookHor;
/// <summary>
/// Scope angle horisontal 2 bytes
/// </summary>
public IntPtr ScopeHor;
/// <summary>
/// Scope angle vertical 1 byte
/// </summary>
public IntPtr ScopeVer;
/// <summary>
/// Bullets curr amount 1 byte
/// </summary>
public IntPtr AmmoCurAmount;
/// <summary>
/// If weapon equipped 1 byte
/// </summary>
public IntPtr IsWeaponEquipped;
/// <summary>
/// If scope active 1 byte
/// </summary>
public IntPtr IsScopeActive;
/// <summary>
/// Current ammo slot 1 byte
/// </summary>
public IntPtr AmmoCurSlotIndex;
/// <summary>
/// Inventory 96 bytes for standart inventory
/// </summary>
public IntPtr Inventory;
public Addresses(IntPtr BaseAddress)
{
Base = BaseAddress;
// Адреса работают для синглплеера и хоста
//
LookHor = Base + 0x9F4E3A0;
ScopeVer = Base + 0x964A4F2;
ScopeHor = Base + 0x9649A58;
AmmoCurAmount = Base + 0x964A4F0;
IsWeaponEquipped = Base + 0x964AD4C;
IsScopeActive = Base + 0x8ABB0E9;
AmmoCurSlotIndex = Base + 0x964A4FA;
Inventory = Base + 0x9FAF7FE;
}
}
}