-
Notifications
You must be signed in to change notification settings - Fork 4
/
weapon.py
96 lines (73 loc) · 2.96 KB
/
weapon.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
import pygame
from settings import *
class Weapon(pygame.sprite.Sprite):
def __init__(self, player, groups, type, obstaculo_sprites):
super().__init__(groups)
self.direction = pygame.math.Vector2()
self.attack_direction = player.status.split('_')[1]
self.sprite_type = 'weapon'
if type == 'bola':
self.sprite_type = 'bola'
self.cooldown = weapon_data[player.arma_equipada]['cooldown']
# gráficos
full_path = f'graphics/weapons/{type}/{self.attack_direction}.png'
self.image = pygame.image.load(full_path).convert_alpha()
# variável de correção de posicionamento
correcao_posicionamento = pygame.math.Vector2(0, 16)
# posicionamento
if self.attack_direction == 'right':
self.rect = self.image.get_rect(midleft = player.rect.midright + correcao_posicionamento)
self.direction.x = 1
self.direction.y = 0
elif self.attack_direction == 'left':
self.rect = self.image.get_rect(midright = player.rect.midleft + correcao_posicionamento)
self.direction.x = -1
self.direction.y = 0
elif self.attack_direction == 'up':
self.rect = self.image.get_rect(midbottom = player.rect.midtop + correcao_posicionamento)
self.direction.x = 0
self.direction.y = -1
else:
self.rect = self.image.get_rect(midtop = player.rect.midbottom + correcao_posicionamento)
self.direction.x = 0
self.direction.y = 1
# movimentação
if self.sprite_type == 'bola':
self.speed = 20
# hitbox
self.hitbox = self.rect.inflate(0,-10)
if self.sprite_type == 'bola':
self.obstaculo_sprites = obstaculo_sprites
# contador de tempo
self.inicio_ataque = pygame.time.get_ticks()
def input(self):
if self.attack_direction == 'right':
self.direction.x = 1
self.direction.y = 0
elif self.attack_direction == 'left':
self.direction.x = -1
self.direction.y = 0
elif self.attack_direction == 'up':
self.direction.x = 0
self.direction.y = -1
else:
self.direction.x = 0
self.direction.y = 1
def move(self, speed):
self.hitbox.x += self.direction.x * speed
self.hitbox.y += self.direction.y * speed
self.rect.center = self.hitbox.center
self.colisao()
def colisao(self):
for sprite in self.obstaculo_sprites:
if sprite.hitbox.colliderect(self.hitbox):
self.kill()
def timer(self):
current_time = pygame.time.get_ticks()
if current_time - self.inicio_ataque >= self.cooldown:
self.kill()
def update(self):
self.timer()
self.input()
if self.sprite_type == 'bola':
self.move(self.speed)