forked from bittboy/gpsp
-
Notifications
You must be signed in to change notification settings - Fork 2
/
input.h
94 lines (86 loc) · 2.17 KB
/
input.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef INPUT_H
#define INPUT_H
typedef enum
{
BUTTON_AUTOFIRE_B = 0x204,
BUTTON_AUTOFIRE_A = 0x203,
BUTTON_LOADSTATE = 0x202,
BUTTON_SAVESTATE = 0x201,
BUTTON_L = 0x200,
BUTTON_R = 0x100,
BUTTON_DOWN = 0x80,
BUTTON_UP = 0x40,
BUTTON_LEFT = 0x20,
BUTTON_RIGHT = 0x10,
BUTTON_START = 0x08,
BUTTON_SELECT = 0x04,
BUTTON_B = 0x02,
BUTTON_A = 0x01,
BUTTON_NONE = 0x00
} input_buttons_type;
typedef enum
{
BUTTON_ID_UP,
BUTTON_ID_DOWN,
BUTTON_ID_LEFT,
BUTTON_ID_RIGHT,
BUTTON_ID_A,
BUTTON_ID_B,
BUTTON_ID_L,
BUTTON_ID_R,
BUTTON_ID_START,
BUTTON_ID_SELECT,
BUTTON_ID_MENU,
BUTTON_ID_FASTFORWARD,
BUTTON_ID_LOADSTATE,
BUTTON_ID_SAVESTATE,
BUTTON_ID_RAPIDFIRE_A,
BUTTON_ID_RAPIDFIRE_B,
BUTTON_ID_RAPIDFIRE_L,
BUTTON_ID_RAPIDFIRE_R,
BUTTON_ID_VOLUP,
BUTTON_ID_VOLDOWN,
BUTTON_ID_FPS,
BUTTON_ID_NONE
} input_buttons_id_type;
typedef enum
{
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
CURSOR_RIGHT,
CURSOR_SELECT,
CURSOR_BACK,
CURSOR_EXIT,
CURSOR_L,
CURSOR_R,
CURSOR_NONE
} gui_action_type;
void init_input();
u32 update_input();
gui_action_type get_gui_input();
gui_action_type get_gui_input_fs_hold(u32 button_id);
void input_write_mem_savestate(file_tag_type savestate_file);
void input_read_savestate(file_tag_type savestate_file);
extern u32 gamepad_config_map[];
extern u32 global_enable_analog;
extern u32 analog_sensitivity_level;
#endif