- Based on binary search.
- Implemented using Greenfoot IDE
- Multiplayer, can support 50+ players in a single session.
- Multi-round, configurable from client side.
- Code developed using multiple design patterns:
- State machine pattern
- Observer pattern
- Strategy pattern
- Proxy pattern
- Iterator pattern
- Followed Scrum methodology coupled with XP practices.
- Client side: based on Greenfoot & java
- Server side: based on java