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Blanc Faye edited this page Nov 10, 2020
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This wiki contains information and other resources to aid with modding Risk of Rain 2.
Please check the sidebar for available pages!
- FAQ and General Help
- Beginners Guide
- How to install BepInEx - It is the primary mod loader
- Vanilla & Modded installs
- BepInEx on Linux
- Create your first mod - build your first mod.
- Using R2API's Submodules (or how to solve: "API isn't loaded")
- Tooling - Find out what people are using
- Viewing the game's code with dnSpy
- UNITY : What are prefabs - And how to dump them
- UNITY : MonoBehaviour
- Config files
- Console Commands
- Custom Character Creation
- Custom Item Creation
- Skill creation & Customisation
- Custom Sounds - WWise
- Event Hooks
- Common Components & Events
- Reflection: how to access private, internal, protected, and readonly
- Working with IL
- Networking with Weaver: The Unity Way
- Networking with MiniRPC
- Networking with R2API.NetworkingAPI (INetMessage)
- Embedding your resources for use in game
- Importing AssetBundles & prefabs, Attaching components
- Debugging with dnSpy
- Adding UI elements to your mod
- Extracting vanilla character assets and importing them to Blender
- R2API Wiki
- Tips & Tricks - A brief reference for accomplishing specific tasks
- Tooling
- Resources Paths
- Items & Equipments IDs and Names
- Dumping assets / Method 2
- Layers
- Scene names
- Style Reference Sheet