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Shader "StubbedTextMeshPro/Distance Field" | ||
{ | ||
Properties | ||
{ | ||
_FaceTex ("Face Texture", 2D) = "white" {} | ||
_FaceUVSpeedX ("Face UV Speed X", Range(-5,5)) = 0 | ||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5,5)) = 0 | ||
[HDR] _FaceColor ("Face Color", Color) = (1,1,1,1) | ||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 | ||
[HDR] _OutlineColor ("Outline Color", Color) = (0,0,0,1) | ||
_OutlineTex ("Outline Texture", 2D) = "white" {} | ||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0 | ||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0 | ||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0 | ||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0 | ||
_Bevel ("Bevel", Range(0,1)) = .5 | ||
_BevelOffset ("Bevel Offset", Range(-.5, .5)) = 0 | ||
_BevelWidth ("Bevel Width", Range(-.5, .5)) = 0 | ||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0 | ||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 | ||
_LightAngle ("Light Angle", Range(0, 6.28)) = 3.1416 | ||
[HDR] _SpecularColor ("Specular", Color) = (1,1,1,1) | ||
_SpecularPower ("Specular", Range(0,4)) = 2 | ||
_Reflectivity ("Reflectivity", Range(5, 15)) = 10 | ||
_Diffuse ("Diffuse", Range(0, 1)) = .5 | ||
_Ambient ("Ambient", Range(0, 1)) = .5 | ||
_BumpMap ("Normal Map", 2D) = "white" {} | ||
_BumpOutline ("Bump Outline", Range(0, 1)) = 0 | ||
_BumpFace ("Bump Face", Range(0, 1)) = 0 | ||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) | ||
_ReflectOutlineColor ("Reflection Color", Color) = (0,0,0,1) | ||
_Cube ("Reflection Cubemap", 2D) = "white" {} | ||
_EnvMatrixRotation ("Texture Rotation", Vector) = (0,0,0,0) | ||
[HDR] _UnderlayColor ("Border Color", Color) = (0,0,0,0.5) | ||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 | ||
_UnderlayOffsetY ("Border OffsetY", Range(-1, 1)) = 0 | ||
_UnderlayDilate ("Border Dilate", Range(-1, 1)) = 0 | ||
_UnderlaySoftness ("Border Softness", Range(0, 1)) = 0 | ||
[HDR] _GlowColor ("Color", Color) = (0, 1, 0, .5) | ||
_GlowOffset ("Offset", Range(-1,1)) = 0 | ||
_GlowInner ("Inner", Range(0, 1)) = 0.05 | ||
_GlowOuter ("AmbOuterient", Range(0, 1)) = 0.05 | ||
_GlowPower ("Falloff", Range(1, 0)) = 0.75 | ||
_WeightNormal ("Weight Normal", Float) = 0 | ||
_WeightBold ("Weight Bold", Float) = 0.5 | ||
_ShaderFlags ("Flags", Float) = 0 | ||
_ScaleRatioA ("Scale RatioA", Float) = 1 | ||
_ScaleRatioB ("Scale RatioB", Float) = 1 | ||
_ScaleRatioC ("Scale RatioC", Float) = 1 | ||
_MainTex ("Font Atlas", 2D) = "white" {} | ||
_TextureWidth ("Texture Width", Float) = 512 | ||
_TextureHeight ("Texture Height", Float) = 512 | ||
_GradientScale ("Gradient Scale", Float) = 5 | ||
_ScaleX ("Scale X", Float) = 1 | ||
_ScaleY ("Scale Y", Float) = 1 | ||
_PerspectiveFilter ("Perspective Correction", Range(0,1)) = 0.875 | ||
_Sharpness ("Sharpness", Range(-1,1)) = 0 | ||
_VertexOffsetX ("Vertex OffsetX", Float) = 0 | ||
_VertexOffsetY ("Vertex OffsetY", Float) = 0 | ||
_MaskCoord ("Mask Coordinates", Vector) = (0,0,32767,32767) | ||
_ClipRect ("Clip Rect", Vector) = (-32767, -32767, 32767, 32767) | ||
_MaskSoftnessX ("Mask SoftnessX", Float) = 0 | ||
_MaskSoftnessY ("Mask SoftnessY", Float) = 0 | ||
_StencilComp ("Stencil Comparison", Float) = 8 | ||
_Stencil ("Stencil ID", Float) = 0 | ||
_StencilOp ("Stencil Operation", Float) = 0 | ||
_StencilWriteMask ("Stencil Write Mask", Float) = 255 | ||
_StencilReadMask ("Stencil Read Mask", Float) = 255 | ||
_CullMode ("Cull Mode", Float) = 0 | ||
_ColorMask ("Color Mask", Float) = 15 | ||
} | ||
FallBack "Diffuse" | ||
} |