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script.js
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function horizontalLoop(items, config) {
items = gsap.utils.toArray(items);
config = config || {};
let tl = gsap.timeline({repeat: config.repeat, paused: config.paused, defaults: {ease: "none"}, onReverseComplete: () => tl.totalTime(tl.rawTime() + tl.duration() * 100)}),
length = items.length,
startX = items[0].offsetLeft,
times = [],
widths = [],
xPercents = [],
curIndex = 0,
pixelsPerSecond = (config.speed || 1) * 100,
snap = config.snap === false ? v => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural
totalWidth, curX, distanceToStart, distanceToLoop, item, i;
gsap.set(items, { // convert "x" to "xPercent" to make things responsive, and populate the widths/xPercents Arrays to make lookups faster.
xPercent: (i, el) => {
let w = widths[i] = parseFloat(gsap.getProperty(el, "width", "px"));
xPercents[i] = snap(parseFloat(gsap.getProperty(el, "x", "px")) / w * 100 + gsap.getProperty(el, "xPercent"));
return xPercents[i];
}
});
gsap.set(items, {x: 0});
totalWidth = items[length-1].offsetLeft + xPercents[length-1] / 100 * widths[length-1] - startX + items[length-1].offsetWidth * gsap.getProperty(items[length-1], "scaleX") + (parseFloat(config.paddingRight) || 0);
for (i = 0; i < length; i++) {
item = items[i];
curX = xPercents[i] / 100 * widths[i];
distanceToStart = item.offsetLeft + curX - startX;
distanceToLoop = distanceToStart + widths[i] * gsap.getProperty(item, "scaleX");
tl.to(item, {xPercent: snap((curX - distanceToLoop) / widths[i] * 100), duration: distanceToLoop / pixelsPerSecond}, 0)
.fromTo(item, {xPercent: snap((curX - distanceToLoop + totalWidth) / widths[i] * 100)}, {xPercent: xPercents[i], duration: (curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond, immediateRender: false}, distanceToLoop / pixelsPerSecond)
.add("label" + i, distanceToStart / pixelsPerSecond);
times[i] = distanceToStart / pixelsPerSecond;
}
function toIndex(index, vars) {
vars = vars || {};
(Math.abs(index - curIndex) > length / 2) && (index += index > curIndex ? -length : length); // always go in the shortest direction
let newIndex = gsap.utils.wrap(0, length, index),
time = times[newIndex];
if (time > tl.time() !== index > curIndex) { // if we're wrapping the timeline's playhead, make the proper adjustments
vars.modifiers = {time: gsap.utils.wrap(0, tl.duration())};
time += tl.duration() * (index > curIndex ? 1 : -1);
}
curIndex = newIndex;
vars.overwrite = true;
return tl.tweenTo(time, vars);
}
tl.next = vars => toIndex(curIndex+1, vars);
tl.previous = vars => toIndex(curIndex-1, vars);
tl.current = () => curIndex;
tl.toIndex = (index, vars) => toIndex(index, vars);
tl.times = times;
tl.progress(1, true).progress(0, true); // pre-render for performance
if (config.reversed) {
tl.vars.onReverseComplete();
tl.reverse();
}
return tl;
}
const elems = gsap.utils.toArray(".elem");
const loop = horizontalLoop(elems, {paused: false,repeat: -1});
document.querySelectorAll(".strive")
.forEach(function(strive){
strive
.addEventListener("mousemove",function(){
gsap.to(this.children[0],{
height: "100%",
ease: Expo,
duration: 1
})
gsap.to(this.children[1],{
opacity: 0,
ease: Expo,
duration: .3,
delay: .1
})
gsap.to(strive.children[0].children[0],{
opacity: 1,
ease: Expo,
duration: .3,
delay: .1
})
})
strive
.addEventListener("mouseleave",function(){
gsap.to(this.children[0],{
height: "0%",
ease: Expo,
duration: 1
})
gsap.to(this.children[1],{
opacity: 1,
ease: Expo,
duration: .3,
delay: .1
})
gsap.to(this.children[0].children[0],{
opacity: 0,
ease: Expo,
duration: .3,
delay: .1
})
})
})