Source : src/node_animatedbuffer.c
List of AnimatedBuffer*
nodes:
AnimatedBufferFloat
AnimatedBufferVec2
AnimatedBufferVec3
AnimatedBufferVec4
Parameter
Flags
Type
Description
Default
keyframes
node_list
(AnimKeyFrameColor )
color key frames to interpolate from
space
colorspace
color space defining how to interpret value
srgb
Source : src/node_animated.c
Source : src/node_animated.c
Source : src/node_animated.c
Source : src/node_animated.c
Source : src/node_animated.c
Source : src/node_animated.c
Source : src/node_animated.c
Parameter
Flags
Type
Description
Default
keyframes
node_list
(AnimKeyFrameQuat )
quaternion key frames to interpolate from
as_mat4
bool
exposed as a 4x4 rotation matrix in the program
0
Source : src/node_animated.c
Parameter
Flags
Type
Description
Default
time
f64
the time key point in seconds
0
value
f64
the value at time time
0
easing
easing
easing interpolation from previous key frame
linear
easing_args
f64_list
a list of arguments some easings may use
easing_start_offset
f64
starting offset of the truncation of the easing
0
easing_end_offset
f64
ending offset of the truncation of the easing
1
Source : src/node_animkeyframe.c
Parameter
Flags
Type
Description
Default
time
f64
the time key point in seconds
0
value
vec2
the value at time time
(0
,0
)
easing
easing
easing interpolation from previous key frame
linear
easing_args
f64_list
a list of arguments some easings may use
easing_start_offset
f64
starting offset of the truncation of the easing
0
easing_end_offset
f64
ending offset of the truncation of the easing
1
Source : src/node_animkeyframe.c
Parameter
Flags
Type
Description
Default
time
f64
the time key point in seconds
0
value
vec3
the value at time time
(0
,0
,0
)
easing
easing
easing interpolation from previous key frame
linear
easing_args
f64_list
a list of arguments some easings may use
easing_start_offset
f64
starting offset of the truncation of the easing
0
easing_end_offset
f64
ending offset of the truncation of the easing
1
Source : src/node_animkeyframe.c
Parameter
Flags
Type
Description
Default
time
f64
the time key point in seconds
0
value
vec4
the value at time time
(0
,0
,0
,0
)
easing
easing
easing interpolation from previous key frame
linear
easing_args
f64_list
a list of arguments some easings may use
easing_start_offset
f64
starting offset of the truncation of the easing
0
easing_end_offset
f64
ending offset of the truncation of the easing
1
Source : src/node_animkeyframe.c
Parameter
Flags
Type
Description
Default
time
f64
the time key point in seconds
0
value
vec4
the quaternion value at time time
(0
,0
,0
,0
)
easing
easing
easing interpolation from previous key frame
linear
easing_args
f64_list
a list of arguments some easings may use
easing_start_offset
f64
starting offset of the truncation of the easing
0
easing_end_offset
f64
ending offset of the truncation of the easing
1
Source : src/node_animkeyframe.c
Parameter
Flags
Type
Description
Default
time
f64
the time key point in seconds
0
value
vec3
the color value at time time
(0
,0
,0
)
easing
easing
easing interpolation from previous key frame
linear
easing_args
f64_list
a list of arguments some easings may use
easing_start_offset
f64
starting offset of the truncation of the easing
0
easing_end_offset
f64
ending offset of the truncation of the easing
1
Source : src/node_animkeyframe.c
Parameter
Flags
Type
Description
Default
time
f64
the time key point in seconds
0
data
data
the data at time time
easing
easing
easing interpolation from previous key frame
linear
easing_args
f64_list
a list of arguments some easings may use
easing_start_offset
f64
starting offset of the truncation of the easing
0
easing_end_offset
f64
ending offset of the truncation of the easing
1
Source : src/node_animkeyframe.c
Parameter
Flags
Type
Description
Default
fields
node_list
(AnimatedBufferFloat , AnimatedBufferVec2 , AnimatedBufferVec3 , AnimatedBufferVec4 , StreamedBufferInt , StreamedBufferIVec2 , StreamedBufferIVec3 , StreamedBufferIVec4 , StreamedBufferUInt , StreamedBufferUIVec2 , StreamedBufferUIVec3 , StreamedBufferUIVec4 , StreamedBufferFloat , StreamedBufferVec2 , StreamedBufferVec3 , StreamedBufferVec4 , BufferFloat , BufferVec2 , BufferVec3 , BufferVec4 , BufferInt , BufferIVec2 , BufferIVec3 , BufferIVec4 , BufferUInt , BufferUIVec2 , BufferUIVec3 , BufferUIVec4 , BufferMat4 , UniformBool , UniformFloat , UniformVec2 , UniformVec3 , UniformVec4 , UniformInt , UniformIVec2 , UniformIVec3 , UniformIVec4 , UniformUInt , UniformUIVec2 , UniformUIVec3 , UniformUIVec4 , UniformMat4 , UniformQuat , UniformColor , AnimatedFloat , AnimatedVec2 , AnimatedVec3 , AnimatedVec4 , AnimatedQuat , AnimatedColor , StreamedInt , StreamedIVec2 , StreamedIVec3 , StreamedIVec4 , StreamedUInt , StreamedUIVec2 , StreamedUIVec3 , StreamedUIVec4 , StreamedFloat , StreamedVec2 , StreamedVec3 , StreamedVec4 , StreamedMat4 , Time )
block fields defined in the graphic program
layout
memory_layout
memory layout set in the graphic program
std140
Source : src/node_block.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements
0
data
data
buffer of count
elements
filename
str
filename from which the buffer will be read, cannot be used with data
block
node
(Block )
reference a field from the given block
block_field
str
field name in block
Source : src/node_buffer.c
List of Buffer*
nodes:
BufferByte
BufferBVec2
BufferBVec3
BufferBVec4
BufferInt
BufferInt64
BufferIVec2
BufferIVec3
BufferIVec4
BufferShort
BufferSVec2
BufferSVec3
BufferSVec4
BufferUByte
BufferUBVec2
BufferUBVec3
BufferUBVec4
BufferUInt
BufferUIVec2
BufferUIVec3
BufferUIVec4
BufferUShort
BufferUSVec2
BufferUSVec3
BufferUSVec4
BufferFloat
BufferVec2
BufferVec3
BufferVec4
BufferMat4
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to observe through the lens of the camera
eye
live
node
vec3
eye position
(0
,0
,0
)
center
live
node
vec3
center position
(0
,0
,-1
)
up
live
node
vec3
up vector, must not be parallel to the line of sight from the eye point to the center point
(0
,1
,0
)
perspective
live
node
vec2
the 2 following values: fov , aspect
(0
,0
)
orthographic
live
vec4
the 4 following values: left , right , bottom , top
(0
,0
,0
,0
)
clipping
live
vec2
the 2 following values: near clipping plane , far clipping plane
(0
,0
)
eye_transform
node
(Rotate , RotateQuat , Transform , Translate , Scale , Skew , Identity )
eye
transformation chain
center_transform
node
(Rotate , RotateQuat , Transform , Translate , Scale , Skew , Identity )
center
transformation chain
up_transform
node
(Rotate , RotateQuat , Transform , Translate , Scale , Skew , Identity )
up
transformation chain
Source : src/node_camera.c
Parameter
Flags
Type
Description
Default
radius
f32
circle radius
1
npoints
i32
number of points
16
Source : src/node_circle.c
Parameter
Flags
Type
Description
Default
workgroup_count
ivec3
number of work groups to be executed
(0
,0
,0
)
program
nonull
node
(ComputeProgram )
compute program to be executed
resources
node_dict
(Texture2D , Texture3D , TextureCube , Block , UniformFloat , UniformVec2 , UniformVec3 , UniformVec4 , UniformColor , UniformQuat , UniformBool , UniformInt , UniformIVec2 , UniformIVec3 , UniformIVec4 , UniformUInt , UniformUIVec2 , UniformUIVec3 , UniformUIVec4 , UniformMat4 , AnimatedFloat , AnimatedVec2 , AnimatedVec3 , AnimatedVec4 , AnimatedQuat , AnimatedColor , NoiseFloat , NoiseVec2 , NoiseVec3 , NoiseVec4 , EvalFloat , EvalVec2 , EvalVec3 , EvalVec4 , StreamedInt , StreamedIVec2 , StreamedIVec3 , StreamedIVec4 , StreamedUInt , StreamedUIVec2 , StreamedUIVec3 , StreamedUIVec4 , StreamedFloat , StreamedVec2 , StreamedVec3 , StreamedVec4 , StreamedMat4 , Time , VelocityFloat , VelocityVec2 , VelocityVec3 , VelocityVec4 )
resources made accessible to the compute program
Source : src/node_compute.c
Parameter
Flags
Type
Description
Default
compute
nonull
str
compute shader
workgroup_size
ivec3
number of local compute instances in a work group
(0
,0
,0
)
properties
node_dict
(ResourceProps )
resource properties
Source : src/node_computeprogram.c
Parameter
Flags
Type
Description
Default
alpha
live
node
f32
alpha channel value
1
Source : src/node_filters.c
Parameter
Flags
Type
Description
Default
contrast
live
node
f32
perceptual contrast value
1
pivot
live
node
f32
pivot point between light and dark
0.5
Source : src/node_filters.c
Parameter
Flags
Type
Description
Default
exposure
live
node
f32
exposure
0
Source : src/node_filters.c
Source : src/node_filters.c
Source : src/node_filters.c
Parameter
Flags
Type
Description
Default
opacity
live
node
f32
opacity value (color gets premultiplied by this value)
1
Source : src/node_filters.c
Source : src/node_filters.c
Parameter
Flags
Type
Description
Default
saturation
live
node
f32
saturation
1
Source : src/node_filters.c
Source : src/node_filters.c
Source : src/node_geometry.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to which the graphic configuration will be applied
blend
bool
enable blending
unset
blend_src_factor
blend_factor
blend source factor
unset
blend_dst_factor
blend_factor
blend destination factor
unset
blend_src_factor_a
blend_factor
alpha blend source factor
unset
blend_dst_factor_a
blend_factor
alpha blend destination factor
unset
blend_op
blend_operation
blend operation
unset
blend_op_a
blend_operation
alpha blend operation
unset
color_write_mask
component
color write mask
unset
depth_test
bool
enable depth testing
unset
depth_write_mask
bool
depth write mask
unset
depth_func
function
passes if <function>(depth, stored_depth)
unset
stencil_test
bool
enable stencil testing
unset
stencil_write_mask
i32
stencil write mask, must be in the range [0, 0xff]
-1
stencil_func
function
passes if <function>(stencil_ref & stencil_read_mask, stencil & stencil_read_mask)
unset
stencil_ref
i32
stencil reference value to compare against
-1
stencil_read_mask
i32
stencil read mask, must be in the range [0, 0xff]
-1
stencil_fail
stencil_operation
operation to execute if stencil test fails
unset
stencil_depth_fail
stencil_operation
operation to execute if depth test fails
unset
stencil_depth_pass
stencil_operation
operation to execute if stencil and depth test pass
unset
cull_mode
cull_mode
face culling mode
unset
scissor_test
bool
enable scissor testing
unset
scissor
vec4
define an area where all pixels outside are discarded
(-1
,-1
,-1
,-1
)
Source : src/node_graphicconfig.c
Parameter
Flags
Type
Description
Default
children
node_list
a set of scenes
Source : src/node_group.c
Source : src/node_identity.c
Parameter
Flags
Type
Description
Default
precision_out
precision
precision qualifier for the output side (vertex)
auto
precision_in
precision
precision qualifier for the input side (fragment)
auto
Source : src/node_io.c
List of IOVar*
nodes:
IOInt
IOIVec2
IOIVec3
IOIVec4
IOUInt
IOUIvec2
IOUIvec3
IOUIvec4
IOFloat
IOVec2
IOVec3
IOVec4
IOMat3
IOMat4
IOBool
Source : src/node_eval.c
Source : src/node_eval.c
Source : src/node_eval.c
Source : src/node_eval.c
Parameter
Flags
Type
Description
Default
filename
nonull
str
path to input media file
sxplayer_min_level
sxplayer_log_level
sxplayer min logging level
warning
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
audio_tex
bool
load the audio and expose it as a stereo waves and frequencies buffer
0
max_nb_packets
i32
maximum number of packets in sxplayer demuxing queue
1
max_nb_frames
i32
maximum number of frames in sxplayer decoding queue
1
max_nb_sink
i32
maximum number of frames in sxplayer filtering queue
1
max_pixels
i32
maximum number of pixels per frame
0
stream_idx
i32
force a stream number instead of picking the "best" one
-1
hwaccel
sxplayer_hwaccel
hardware acceleration
auto
filters
str
filters to apply on the media (sxplayer/libavfilter)
vt_pix_fmt
str
auto or a comma or space separated list of VideoToolbox (Apple) allowed output pixel formats
Source : src/node_media.c
Parameter
Flags
Type
Description
Default
frequency
live
f32
oscillation per second
1
amplitude
live
f32
by how much it oscillates
1
octaves
live
i32
number of accumulated noise layers (controls the level of details)
3
lacunarity
live
f32
frequency multiplier per octave
2
gain
live
f32
amplitude multiplier per octave (also known as persistence)
0.5
seed
u32
random base seed (acts as an offsetting to the time)
0
interpolant
interp_noise
interpolation function to use between noise points
quintic
Source : src/node_noise.c
List of Noise*
nodes:
NoiseFloat
NoiseVec2
NoiseVec3
NoiseVec4
Source : src/node_path.c
Parameter
Flags
Type
Description
Default
control
vec3
control point
(0
,0
,0
)
to
vec3
end point of the curve, new cursor position
(0
,0
,0
)
Source : src/node_pathkey.c
Parameter
Flags
Type
Description
Default
control1
vec3
first control point
(0
,0
,0
)
control2
vec3
second control point
(0
,0
,0
)
to
vec3
end point of the curve, new cursor position
(0
,0
,0
)
Source : src/node_pathkey.c
Parameter
Flags
Type
Description
Default
to
vec3
end point of the line, new cursor position
(0
,0
,0
)
Source : src/node_pathkey.c
Parameter
Flags
Type
Description
Default
to
vec3
new cursor position
(0
,0
,0
)
Source : src/node_pathkey.c
Parameter
Flags
Type
Description
Default
vertex
str
vertex shader
fragment
str
fragment shader
properties
node_dict
(ResourceProps )
resource properties
vert_out_vars
node_dict
(IOInt , IOIVec2 , IOIVec3 , IOIVec4 , IOUInt , IOUIvec2 , IOUIvec3 , IOUIvec4 , IOFloat , IOVec2 , IOVec3 , IOVec4 , IOMat3 , IOMat4 , IOBool )
in/out communication variables shared between vertex and fragment stages
nb_frag_output
i32
number of color outputs in the fragment shader
0
Source : src/node_program.c
Parameter
Flags
Type
Description
Default
corner
vec3
origin coordinates of width
and height
vectors
(-0.5
,-0.5
,0
)
width
vec3
width vector
(1
,0
,0
)
height
vec3
height vector
(0
,1
,0
)
uv_corner
vec2
origin coordinates of uv_width
and uv_height
vectors
(0
,0
)
uv_width
vec2
UV coordinates width vector
(1
,0
)
uv_height
vec2
UV coordinates height vector
(0
,1
)
Source : src/node_quad.c
Parameter
Flags
Type
Description
Default
geometry
nonull
node
(Circle , Geometry , Quad , Triangle )
geometry to be rasterized
program
nonull
node
(Program )
program to be executed
vert_resources
node_dict
(Texture2D , Texture3D , TextureCube , Block , BufferFloat , BufferVec2 , BufferVec3 , BufferVec4 , NoiseFloat , NoiseVec2 , NoiseVec3 , NoiseVec4 , EvalFloat , EvalVec2 , EvalVec3 , EvalVec4 , StreamedBufferInt , StreamedBufferIVec2 , StreamedBufferIVec3 , StreamedBufferIVec4 , StreamedBufferUInt , StreamedBufferUIVec2 , StreamedBufferUIVec3 , StreamedBufferUIVec4 , StreamedBufferFloat , StreamedBufferVec2 , StreamedBufferVec3 , StreamedBufferVec4 , UniformBool , UniformFloat , UniformVec2 , UniformVec3 , UniformVec4 , UniformColor , UniformQuat , UniformInt , UniformIVec2 , UniformIVec3 , UniformIVec4 , UniformUInt , UniformUIVec2 , UniformUIVec3 , UniformUIVec4 , UniformMat4 , AnimatedFloat , AnimatedVec2 , AnimatedVec3 , AnimatedVec4 , AnimatedQuat , AnimatedColor , StreamedInt , StreamedIVec2 , StreamedIVec3 , StreamedIVec4 , StreamedUInt , StreamedUIVec2 , StreamedUIVec3 , StreamedUIVec4 , StreamedFloat , StreamedVec2 , StreamedVec3 , StreamedVec4 , StreamedMat4 , Time , VelocityFloat , VelocityVec2 , VelocityVec3 , VelocityVec4 )
resources made accessible to the vertex stage of the program
frag_resources
node_dict
(Texture2D , Texture3D , TextureCube , Block , BufferFloat , BufferVec2 , BufferVec3 , BufferVec4 , NoiseFloat , NoiseVec2 , NoiseVec3 , NoiseVec4 , EvalFloat , EvalVec2 , EvalVec3 , EvalVec4 , StreamedBufferInt , StreamedBufferIVec2 , StreamedBufferIVec3 , StreamedBufferIVec4 , StreamedBufferUInt , StreamedBufferUIVec2 , StreamedBufferUIVec3 , StreamedBufferUIVec4 , StreamedBufferFloat , StreamedBufferVec2 , StreamedBufferVec3 , StreamedBufferVec4 , UniformBool , UniformFloat , UniformVec2 , UniformVec3 , UniformVec4 , UniformColor , UniformQuat , UniformInt , UniformIVec2 , UniformIVec3 , UniformIVec4 , UniformUInt , UniformUIVec2 , UniformUIVec3 , UniformUIVec4 , UniformMat4 , AnimatedFloat , AnimatedVec2 , AnimatedVec3 , AnimatedVec4 , AnimatedQuat , AnimatedColor , StreamedInt , StreamedIVec2 , StreamedIVec3 , StreamedIVec4 , StreamedUInt , StreamedUIVec2 , StreamedUIVec3 , StreamedUIVec4 , StreamedFloat , StreamedVec2 , StreamedVec3 , StreamedVec4 , StreamedMat4 , Time , VelocityFloat , VelocityVec2 , VelocityVec3 , VelocityVec4 )
resources made accessible to the fragment stage of the program
attributes
node_dict
(BufferFloat , BufferVec2 , BufferVec3 , BufferVec4 , BufferMat4 )
extra vertex attributes made accessible to the program
instance_attributes
node_dict
(BufferFloat , BufferVec2 , BufferVec3 , BufferVec4 , BufferMat4 )
per instance extra vertex attributes made accessible to the program
nb_instances
i32
number of instances to draw
1
blending
blend_preset
define how this node and the current frame buffer are blended together
default
Source : src/node_render.c
Parameter
Flags
Type
Description
Default
color
live
node
vec3
color of the shape
(1
,1
,1
)
opacity
live
node
f32
opacity of the color
1
blending
blend_preset
define how this node and the current frame buffer are blending together
default
geometry
node
(Circle , Geometry , Quad , Triangle )
geometry to be rasterized
filters
node_list
(FilterAlpha , FilterContrast , FilterExposure , FilterInverseAlpha , FilterLinear2sRGB , FilterOpacity , FilterPremult , FilterSaturation , FilterSRGB2Linear )
filter chain to apply on top of this source
Source : src/node_renderother.c
Parameter
Flags
Type
Description
Default
color0
live
node
vec3
color of the first point
(0
,0
,0
)
color1
live
node
vec3
color of the second point
(1
,1
,1
)
opacity0
live
node
f32
opacity of the first color
1
opacity1
live
node
f32
opacity of the second color
1
pos0
live
node
vec2
position of the first point (in UV coordinates)
(0
,0.5
)
pos1
live
node
vec2
position of the second point (in UV coordinates)
(1
,0.5
)
mode
gradient_mode
mode of interpolation between the two points
ramp
linear
live
node
bool
interpolate colors linearly
1
blending
blend_preset
define how this node and the current frame buffer are blending together
default
geometry
node
(Circle , Geometry , Quad , Triangle )
geometry to be rasterized
filters
node_list
(FilterAlpha , FilterContrast , FilterExposure , FilterInverseAlpha , FilterLinear2sRGB , FilterOpacity , FilterPremult , FilterSaturation , FilterSRGB2Linear )
filter chain to apply on top of this source
Source : src/node_renderother.c
Parameter
Flags
Type
Description
Default
color_tl
live
node
vec3
top-left color
(1
,0.5
,0
)
color_tr
live
node
vec3
top-right color
(0
,1
,0
)
color_br
live
node
vec3
bottom-right color
(0
,0.5
,1
)
color_bl
live
node
vec3
bottom-left color
(1
,0
,1
)
opacity_tl
live
node
f32
opacity of the top-left color
1
opacity_tr
live
node
f32
opacity of the top-right color
1
opacity_br
live
node
f32
opacity of the bottom-right color
1
opacity_bl
live
node
f32
opacity of the bottol-left color
1
linear
live
node
bool
interpolate colors linearly
1
blending
blend_preset
define how this node and the current frame buffer are blending together
default
geometry
node
(Circle , Geometry , Quad , Triangle )
geometry to be rasterized
filters
node_list
(FilterAlpha , FilterContrast , FilterExposure , FilterInverseAlpha , FilterLinear2sRGB , FilterOpacity , FilterPremult , FilterSaturation , FilterSRGB2Linear )
filter chain to apply on top of this source
Source : src/node_renderother.c
Parameter
Flags
Type
Description
Default
texture
nonull
node
(Texture2D )
texture to render
blending
blend_preset
define how this node and the current frame buffer are blending together
default
geometry
node
(Circle , Geometry , Quad , Triangle )
geometry to be rasterized
filters
node_list
(FilterAlpha , FilterContrast , FilterExposure , FilterInverseAlpha , FilterLinear2sRGB , FilterOpacity , FilterPremult , FilterSaturation , FilterSRGB2Linear )
filter chain to apply on top of this source
Source : src/node_renderother.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to be rasterized to color_textures
and optionally to depth_texture
color_textures
node_list
(Texture2D , TextureCube , TextureView )
destination color texture
depth_texture
node
(Texture2D , TextureView )
destination depth (and potentially combined stencil) texture
samples
i32
number of samples used for multisampling anti-aliasing
0
clear_color
vec4
color used to clear the color_texture
(0
,0
,0
,0
)
features
framebuffer_features
framebuffer feature mask
0
Source : src/node_rtt.c
Parameter
Flags
Type
Description
Default
precision
precision
precision qualifier for the shader
auto
as_image
bool
flag this resource for image accessing (only applies to texture nodes)
0
writable
bool
flag this resource as writable in the shader
0
variadic
bool
flag this resource as variadic (only applies to block nodes)
0
Source : src/node_resourceprops.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to rotate
angle
live
node
f32
rotation angle in degrees
0
axis
vec3
rotation axis
(0
,0
,1
)
anchor
vec3
vector to the center point of the rotation
(0
,0
,0
)
Source : src/node_rotate.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to rotate
quat
live
node
vec4
quaternion
(0
,0
,0
,1
)
anchor
vec3
vector to the center point of the rotation
(0
,0
,0
)
Source : src/node_rotatequat.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to scale
factors
live
node
vec3
scaling factors (how much to scale on each axis)
(1
,1
,1
)
anchor
vec3
vector to the center point of the scale
(0
,0
,0
)
Source : src/node_scale.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to skew
angles
live
node
vec3
skewing angles, only components forming a plane opposite to axis
should be set
(0
,0
,0
)
axis
vec3
skew axis
(1
,0
,0
)
anchor
vec3
vector to the center point of the skew
(0
,0
,0
)
Source : src/node_skew.c
Parameter
Flags
Type
Description
Default
points
nonull
node
(BufferVec3 )
anchor points the path go through
control1
vec3
initial control point
(0
,0
,0
)
control2
vec3
final control point
(0
,0
,0
)
precision
i32
number of divisions per curve segment
64
tension
f32
tension between points
0.5
Source : src/node_smoothpath.c
Parameter
Flags
Type
Description
Default
text
live
nonull
str
text string to rasterize
live_id
str
live control identifier
fg_color
live
vec3
foreground text color
(1
,1
,1
)
fg_opacity
live
f32
foreground text opacity
1
bg_color
live
vec3
background text color
(0
,0
,0
)
bg_opacity
live
f32
background text opacity
0.8
box_corner
vec3
origin coordinates of box_width
and box_height
vectors
(-1
,-1
,0
)
box_width
vec3
box width vector
(2
,0
,0
)
box_height
vec3
box height vector
(0
,2
,0
)
padding
i32
pixel padding around the text
3
font_scale
f32
scaling of the font
1
valign
valign
vertical alignment of the text in the box
center
halign
halign
horizontal alignment of the text in the box
center
aspect_ratio
live
rational
box aspect ratio
Source : src/node_text.c
Parameter
Flags
Type
Description
Default
format
format
format of the pixel data
r8g8b8a8_unorm
width
i32
width of the texture
0
height
i32
height of the texture
0
min_filter
filter
texture minifying function
nearest
mag_filter
filter
texture magnification function
nearest
mipmap_filter
mipmap_filter
texture minifying mipmap function
none
wrap_s
wrap
wrap parameter for the texture on the s dimension (horizontal)
clamp_to_edge
wrap_t
wrap
wrap parameter for the texture on the t dimension (vertical)
clamp_to_edge
data_src
node
(Media , AnimatedBufferFloat , AnimatedBufferVec2 , AnimatedBufferVec4 , BufferByte , BufferBVec2 , BufferBVec4 , BufferInt , BufferIVec2 , BufferIVec4 , BufferShort , BufferSVec2 , BufferSVec4 , BufferUByte , BufferUBVec2 , BufferUBVec4 , BufferUInt , BufferUIVec2 , BufferUIVec4 , BufferUShort , BufferUSVec2 , BufferUSVec4 , BufferFloat , BufferVec2 , BufferVec4 )
data source
direct_rendering
bool
whether direct rendering is allowed or not for media playback
1
clamp_video
bool
clamp ngl_texvideo() output to [0;1]
0
Source : src/node_texture.c
Parameter
Flags
Type
Description
Default
format
format
format of the pixel data
r8g8b8a8_unorm
width
i32
width of the texture
0
height
i32
height of the texture
0
depth
i32
depth of the texture
0
min_filter
filter
texture minifying function
nearest
mag_filter
filter
texture magnification function
nearest
mipmap_filter
mipmap_filter
texture minifying mipmap function
none
wrap_s
wrap
wrap parameter for the texture on the s dimension (horizontal)
clamp_to_edge
wrap_t
wrap
wrap parameter for the texture on the t dimension (vertical)
clamp_to_edge
wrap_r
wrap
wrap parameter for the texture on the r dimension (depth)
clamp_to_edge
data_src
node
(AnimatedBufferFloat , AnimatedBufferVec2 , AnimatedBufferVec4 , BufferByte , BufferBVec2 , BufferBVec4 , BufferInt , BufferIVec2 , BufferIVec4 , BufferShort , BufferSVec2 , BufferSVec4 , BufferUByte , BufferUBVec2 , BufferUBVec4 , BufferUInt , BufferUIVec2 , BufferUIVec4 , BufferUShort , BufferUSVec2 , BufferUSVec4 , BufferFloat , BufferVec2 , BufferVec4 )
data source
Source : src/node_texture.c
Parameter
Flags
Type
Description
Default
format
format
format of the pixel data
r8g8b8a8_unorm
size
i32
width and height of the texture
0
min_filter
filter
texture minifying function
nearest
mag_filter
filter
texture magnification function
nearest
mipmap_filter
mipmap_filter
texture minifying mipmap function
none
wrap_s
wrap
wrap parameter for the texture on the s dimension (horizontal)
clamp_to_edge
wrap_t
wrap
wrap parameter for the texture on the t dimension (vertical)
clamp_to_edge
wrap_r
wrap
wrap parameter for the texture on the r dimension (depth)
clamp_to_edge
data_src
node
(AnimatedBufferFloat , AnimatedBufferVec2 , AnimatedBufferVec4 , BufferByte , BufferBVec2 , BufferBVec4 , BufferInt , BufferIVec2 , BufferIVec4 , BufferShort , BufferSVec2 , BufferSVec4 , BufferUByte , BufferUBVec2 , BufferUBVec4 , BufferUInt , BufferUIVec2 , BufferUIVec4 , BufferUShort , BufferUSVec2 , BufferUSVec4 , BufferFloat , BufferVec2 , BufferVec4 )
data source
Source : src/node_texture.c
Source : src/node_textureview.c
Source : src/node_time.c
Source : src/node_timerangefilter.c
Parameter
Flags
Type
Description
Default
start_time
f64
starting time for the scene to be drawn
0
Source : src/node_timerangemodes.c
Parameter
Flags
Type
Description
Default
start_time
f64
starting time for the scene to stop being drawn
0
Source : src/node_timerangemodes.c
Parameter
Flags
Type
Description
Default
start_time
f64
starting time for the scene to be drawn once
0
render_time
f64
chosen time to draw
0
Source : src/node_timerangemodes.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to apply the transform to
matrix
live
mat4
transformation matrix
Source : src/node_transform.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to translate
vector
live
node
vec3
translation vector
(0
,0
,0
)
Source : src/node_translate.c
Parameter
Flags
Type
Description
Default
edge0
vec3
first edge coordinate of the triangle
(1
,-1
,0
)
edge1
vec3
second edge coordinate of the triangle
(0
,1
,0
)
edge2
vec3
third edge coordinate of the triangle
(-1
,-1
,0
)
uv_edge0
vec2
UV coordinate associated with edge0
(0
,0
)
uv_edge1
vec2
UV coordinate associated with edge1
(0
,1
)
uv_edge2
vec2
UV coordinate associated with edge2
(1
,1
)
Source : src/node_triangle.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferInt )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferIVec2 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferIVec3 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferIVec4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUInt )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUIVec2 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUIVec3 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUIVec4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferFloat )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferVec2 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferVec3 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferVec4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferMat4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamed.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferInt )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferIVec2 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferIVec3 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferIVec4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUInt )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUIVec2 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUIVec3 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferUIVec4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferFloat )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferVec2 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferVec3 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferVec4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
count
i32
number of elements for each chunk of data to stream
0
timestamps
nonull
node
(BufferInt64 )
timestamps associated with each chunk of data to stream
buffer
nonull
node
(BufferMat4 )
buffer containing the data to stream
timebase
rational
time base in which the timestamps
are represented
time_anim
node
(AnimatedTime )
time remapping animation (must use a linear
interpolation)
Source : src/node_streamedbuffer.c
Parameter
Flags
Type
Description
Default
value
live
bool
value exposed to the shader
0
live_id
str
live control identifier
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
i32
value exposed to the shader
0
live_id
str
live control identifier
live_min
i32
minimum value allowed during live change (only honored when live_id is set)
-100
live_max
i32
maximum value allowed during live change (only honored when live_id is set)
100
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
ivec2
value exposed to the shader
(0
,0
)
live_id
str
live control identifier
live_min
ivec2
minimum value allowed during live change (only honored when live_id is set)
(-100
,-100
)
live_max
ivec2
maximum value allowed during live change (only honored when live_id is set)
(100
,100
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
ivec3
value exposed to the shader
(0
,0
,0
)
live_id
str
live control identifier
live_min
ivec3
minimum value allowed during live change (only honored when live_id is set)
(-100
,-100
,-100
)
live_max
ivec3
maximum value allowed during live change (only honored when live_id is set)
(100
,100
,100
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
ivec4
value exposed to the shader
(0
,0
,0
,0
)
live_id
str
live control identifier
live_min
ivec4
minimum value allowed during live change (only honored when live_id is set)
(-100
,-100
,-100
,-100
)
live_max
ivec4
maximum value allowed during live change (only honored when live_id is set)
(100
,100
,100
,100
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
u32
value exposed to the shader
0
live_id
str
live control identifier
live_min
u32
minimum value allowed during live change (only honored when live_id is set)
0
live_max
u32
maximum value allowed during live change (only honored when live_id is set)
100
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
uvec2
value exposed to the shader
(0
,0
)
live_id
str
live control identifier
live_min
uvec2
minimum value allowed during live change (only honored when live_id is set)
(0
,0
)
live_max
uvec2
maximum value allowed during live change (only honored when live_id is set)
(100
,100
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
uvec3
value exposed to the shader
(0
,0
,0
)
live_id
str
live control identifier
live_min
uvec3
minimum value allowed during live change (only honored when live_id is set)
(0
,0
,0
)
live_max
uvec3
maximum value allowed during live change (only honored when live_id is set)
(100
,100
,100
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
uvec4
value exposed to the shader
(0
,0
,0
,0
)
live_id
str
live control identifier
live_min
uvec4
minimum value allowed during live change (only honored when live_id is set)
(0
,0
,0
,0
)
live_max
uvec4
maximum value allowed during live change (only honored when live_id is set)
(100
,100
,100
,100
)
Source : src/node_uniform.c
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
f32
value exposed to the shader
0
live_id
str
live control identifier
live_min
f32
minimum value allowed during live change (only honored when live_id is set)
0
live_max
f32
maximum value allowed during live change (only honored when live_id is set)
1
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
vec2
value exposed to the shader
(0
,0
)
live_id
str
live control identifier
live_min
vec2
minimum value allowed during live change (only honored when live_id is set)
(0
,0
)
live_max
vec2
maximum value allowed during live change (only honored when live_id is set)
(1
,1
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
vec3
value exposed to the shader
(0
,0
,0
)
live_id
str
live control identifier
live_min
vec3
minimum value allowed during live change (only honored when live_id is set)
(0
,0
,0
)
live_max
vec3
maximum value allowed during live change (only honored when live_id is set)
(1
,1
,1
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
vec4
value exposed to the shader
(0
,0
,0
,0
)
live_id
str
live control identifier
live_min
vec4
minimum value allowed during live change (only honored when live_id is set)
(0
,0
,0
,0
)
live_max
vec4
maximum value allowed during live change (only honored when live_id is set)
(1
,1
,1
,1
)
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
vec3
value exposed to the shader
(0
,0
,0
)
live_id
str
live control identifier
live_min
vec3
minimum value allowed during live change (only honored when live_id is set)
(0
,0
,0
)
live_max
vec3
maximum value allowed during live change (only honored when live_id is set)
(1
,1
,1
)
space
colorspace
color space defining how to interpret value
srgb
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
value
live
vec4
value exposed to the shader
(0
,0
,0
,1
)
live_id
str
live control identifier
live_min
vec4
minimum value allowed during live change (only honored when live_id is set)
(-1
,-1
,-1
,-1
)
live_max
vec4
maximum value allowed during live change (only honored when live_id is set)
(1
,1
,1
,1
)
as_mat4
bool
exposed as a 4x4 rotation matrix in the program
0
Source : src/node_uniform.c
Parameter
Flags
Type
Description
Default
branches
node_list
a set of branches to pick from
branch
live
i32
controls which branch is taken
0
live_id
str
live control identifier
live_min
i32
minimum value allowed during live change (only honored when live_id is set)
0
live_max
i32
maximum value allowed during live change (only_honored when live_id is set)
10
Source : src/node_userselect.c
Parameter
Flags
Type
Description
Default
child
nonull
node
scene to be rendered or not
enabled
live
bool
set if the scene should be rendered
1
live_id
str
live control identifier
Source : src/node_userswitch.c
Parameter
Flags
Type
Description
Default
animation
nonull
node
(AnimatedFloat )
1D animation to analyze the velocity from
Source : src/node_velocity.c
Parameter
Flags
Type
Description
Default
animation
nonull
node
(AnimatedVec2 )
2D animation to analyze the velocity from
Source : src/node_velocity.c
Parameter
Flags
Type
Description
Default
animation
nonull
node
(AnimatedVec3 )
3D animation to analyze the velocity from
Source : src/node_velocity.c
Parameter
Flags
Type
Description
Default
animation
nonull
node
(AnimatedVec4 )
4D animation to analyze the velocity from
Source : src/node_velocity.c
Type
Description
i32
32-bit integer
ivec2
2 32-bit integers
ivec3
3 32-bit integers
ivec4
4 32-bit integers
bool
Boolean (map to int
in C)
u32
32-bit unsigned integer
uvec2
2 32-bit unsigned integers
uvec3
3 32-bit unsigned integers
uvec4
4 32-bit unsigned integers
f64
64-bit float
str
String
data
Agnostic data buffer
f32
32-bit float
vec2
2 32-bit floats
vec3
3 32-bit floats
vec4
4 32-bit floats
mat4
4x4 32-bit floats
node
node.gl Node
node_list
List of node.gl Node
f64_list
List of 64-bit floats
node_dict
Dictionary mapping arbitrary string identifiers to node.gl Nodes
select
Selection of one constant (expressed as a string)
flags
Combination of constants (expressed as strings), using +
as separator. Can be empty for none.
rational
Rational number (expressed as 2 32-bit integers, respectively as numerator and denominator)
Marker
Meaning
live
value is live-changeable between draw calls
node
nodes with the same data size are also allowed (e.g a vec3
parameter can accept AnimatedVec3
, EvalVec3
, NoiseVec3
, …)
nonull
parameter must be set
Constants for choices parameters
Constant
Description
srgb
sRGB (standard RGB)
hsl
Hue/Saturation/Lightness (polar form of sRGB)
hsv
Hue/Saturation/Value (polar form of sRGB)
Constant
Description
linear
linear(x)=x
quadratic_in
quadratic(x)=x²
quadratic_out
quadratic_out(x)=1-quadratic(1-x)
quadratic_in_out
quadratic_in_out(x)=quadratic(2x)/2
if x<½
else 1-quadratic(2*(1-x))/2
quadratic_out_in
quadratic_out_in(x)=(1-quadratic(1-2x))/2
if x<½
else (1+quadratic(2x-1))/2
cubic_in
cubic(x)=x³
cubic_out
cubic_out(x)=1-cubic(1-x)
cubic_in_out
cubic_in_out(x)=cubic(2x)/2
if x<½
else 1-cubic(2*(1-x))/2
cubic_out_in
cubic_out_in(x)=(1-cubic(1-2x))/2
if x<½
else (1+cubic(2x-1))/2
quartic_in
quartic(x)=x⁴
quartic_out
quartic_out(x)=1-quartic(1-x)
quartic_in_out
quartic_in_out(x)=quartic(2x)/2
if x<½
else 1-quartic(2*(1-x))/2
quartic_out_in
quartic_out_in(x)=(1-quartic(1-2x))/2
if x<½
else (1+quartic(2x-1))/2
quintic_in
quintic(x)=x⁵
quintic_out
quintic_out(x)=1-quintic(1-x)
quintic_in_out
quintic_in_out(x)=quintic(2x)/2
if x<½
else 1-quintic(2*(1-x))/2
quintic_out_in
quintic_out_in(x)=(1-quintic(1-2x))/2
if x<½
else (1+quintic(2x-1))/2
power_in
power(x,a=1)=x^a
power_out
power_out(x,a=1)=1-power(1-x,a)
power_in_out
power_in_out(x,a=1)=power(2x,a)/2
if x<½
else 1-power(2*(1-x),a)/2
power_out_in
power_out_in(x,a=1)=(1-power(1-2x,a))/2
if x<½
else (1+power(2x-1,a))/2
sinus_in
sinus(x)=1-cos(x*π/2)
sinus_out
sinus_out(x)=1-sinus(1-x)
sinus_in_out
sinus_in_out(x)=sinus(2x)/2
if x<½
else 1-sinus(2*(1-x))/2
sinus_out_in
sinus_out_in(x)=(1-sinus(1-2x))/2
if x<½
else (1+sinus(2x-1))/2
exp_in
exp(x,a=1024)=(pow(a,x)-1)/(a-1)
exp_out
exp_out(x,a=1024)=1-exp(1-x,a)
exp_in_out
exp_in_out(x,a=1024)=exp(2x,a)/2
if x<½
else 1-exp(2*(1-x),a)/2
exp_out_in
exp_out_in(x,a=1024)=(1-exp(1-2x,a))/2
if x<½
else (1+exp(2x-1,a))/2
circular_in
circular(x)=1-√(1-x²)
circular_out
circular_out(x)=1-circular(1-x)
circular_in_out
circular_in_out(x)=circular(2x)/2
if x<½
else 1-circular(2*(1-x))/2
circular_out_in
circular_out_in(x)=(1-circular(1-2x))/2
if x<½
else (1+circular(2x-1))/2
bounce_in
bouncing from right to left 4 times
bounce_out
diagonally mirrored version of bounce_in()
elastic_in
elastic effect from weak to strong
elastic_out
mirrored elastic_in
effect
back_in
mirrored back_out
effect
back_out
overstep target value and smoothly converge back to it
back_in_out
combination of back_in
then back_out
back_out_in
combination of back_out
then back_in
Constant
Description
std140
standard uniform block memory layout 140
std430
standard uniform block memory layout 430
Constant
Description
point_list
point list
line_strip
line strip
line_list
line list
triangle_strip
triangle strip
triangle_list
triangle list
Constant
Description
unset
unset
zero
0
one
1
src_color
src_color
one_minus_src_color
1 - src_color
dst_color
dst_color
one_minus_dst_color
1 - dst_color
src_alpha
src_alpha
one_minus_src_alpha
1 - src_alpha
dst_alpha
dst_alpha
one_minus_dst_alpha
1 - dst_alpha
Constant
Description
unset
unset
add
src + dst
sub
src - dst
revsub
dst - src
min
min(src, dst)
max
max(src, dst)
Constant
Description
r
red
g
green
b
blue
a
alpha
Constant
Description
unset
unset
never
f(a,b) = 0
less
f(a,b) = a < b
equal
f(a,b) = a == b
lequal
f(a,b) = a ≤ b
greater
f(a,b) = a > b
notequal
f(a,b) = a ≠ b
gequal
f(a,b) = a ≥ b
always
f(a,b) = 1
stencil_operation choices
Constant
Description
unset
unset
keep
keeps the current value
zero
sets the stencil buffer value to 0
replace
sets the stencil buffer value to ref, as specified by the stencil function
incr
increments the current stencil buffer value and clamps it
incr_wrap
increments the current stencil buffer value and wraps it
decr
decrements the current stencil buffer value and clamps it
decr_wrap
decrements the current stencil buffer value and wraps it
decr_invert
bitwise inverts the current stencil buffer value
Constant
Description
unset
unset
none
no facets are discarded
front
cull front-facing facets
back
cull back-facing facets
Constant
Description
auto
automatic
high
high
medium
medium
low
low
sxplayer_log_level choices
Constant
Description
verbose
verbose messages
debug
debugging messages
info
informational messages
warning
warning messages
error
error messages
Constant
Description
disabled
disable hardware acceleration
auto
enable hardware acceleration if available
Constant
Description
linear
linear interpolation (not recommended), f(t)=t
cubic
cubic hermite curve, f(t)=3t²-2t³
quintic
quintic curve, f(t)=6t⁵-15t⁴+10t³
Constant
Description
default
unchanged current graphics state
src_over
this node over destination
dst_over
destination over this node
src_out
subtract destination from this node
dst_out
subtract this node from destination
src_in
keep only the part of this node overlapping with destination
dst_in
keep only the part of destination overlapping with this node
src_atop
union of src_in
and dst_out
dst_atop
union of src_out
and dst_in
xor
exclusive or between this node and the destination
Constant
Description
ramp
straight line gradient, uniform perpendicularly to the line between the points
radial
distance between the points spread circularly
framebuffer_features choices
Constant
Description
depth
add depth buffer
stencil
add stencil buffer
Constant
Description
center
vertically centered
bottom
bottom positioned
top
top positioned
Constant
Description
center
horizontally centered
right
right positioned
left
left positioned
Constant
Description
undefined
undefined
r8_unorm
8-bit unsigned normalized R component
r8_snorm
8-bit signed normalized R component
r8_uint
8-bit unsigned integer R component
r8_sint
8-bit signed integer R component
r8g8_unorm
8-bit unsigned normalized RG components
r8g8_snorm
8-bit signed normalized RG components
r8g8_uint
8-bit unsigned integer RG components
r8g8_sint
8-bit signed normalized RG components
r8g8b8a8_unorm
8-bit unsigned normalized RGBA components
r8g8b8a8_snorm
8-bit signed normalized RGBA components
r8g8b8a8_uint
8-bit unsigned integer RGBA components
r8g8b8a8_sint
8-bit signed integer RGBA components
r8g8b8a8_srgb
8-bit unsigned normalized RGBA components
b8g8r8a8_unorm
8-bit unsigned normalized BGRA components
b8g8r8a8_snorm
8-bit signed normalized BGRA components
b8g8r8a8_uint
8-bit unsigned integer BGRA components
b8g8r8a8_sint
8-bit signed integer BGRA components
r16_unorm
16-bit unsigned normalized R component
r16_snorm
16-bit signed normalized R component
r16_uint
16-bit unsigned integer R component
r16_sint
16-bit signed integer R component
r16_sfloat
16-bit signed float R component
r16g16_unorm
16-bit unsigned normalized RG components
r16g16_snorm
16-bit signed normalized RG components
r16g16_uint
16-bit unsigned integer RG components
r16g16_sint
16-bit signed integer RG components
r16g16_sfloat
16-bit signed float RG components
r16g16b16a16_unorm
16-bit unsigned normalized RGBA components
r16g16b16a16_snorm
16-bit signed normalized RGBA components
r16g16b16a16_uint
16-bit unsigned integer RGBA components
r16g16b16a16_sint
16-bit signed integer RGBA components
r16g16b16a16_sfloat
16-bit signed float RGBA components
r32_uint
32-bit unsigned integer R component
r32_sint
32-bit signed integer R component
r32_sfloat
32-bit signed float R component
r32g32_uint
32-bit unsigned integer RG components
r32g32_sint
32-bit signed integer RG components
r32g32_sfloat
32-bit signed float RG components
r32g32b32a32_uint
32-bit unsigned integer RGBA components
r32g32b32a32_sint
32-bit signed integer RGBA components
r32g32b32a32_sfloat
32-bit signed float RGBA components
d16_unorm
16-bit unsigned normalized depth component
d24_unorm
32-bit packed format that has 24-bit unsigned normalized depth component + 8-bit of unused data
d32_sfloat
32-bit signed float depth component
d24_unorm_s8_uint
32-bit packed format that has 24-bit unsigned normalized depth component + 8-bit unsigned integer stencil component
d32_sfloat_s8_uint
64-bit packed format that has 32-bit signed float depth component + 8-bit unsigned integer stencil component + 24-bit of unused data
s8_uint
8-bit unsigned integer stencil component
auto_depth
select automatically the preferred depth format
auto_depth_stencil
select automatically the preferred depth + stencil format
Constant
Description
nearest
nearest filtering
linear
linear filtering
Constant
Description
none
no mipmap generation
nearest
nearest filtering
linear
linear filtering
Constant
Description
clamp_to_edge
clamp to edge wrapping
mirrored_repeat
mirrored repeat wrapping
repeat
repeat pattern wrapping