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scm.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="scm-cache.hpp" />
<ClInclude Include="scm-fifo.hpp" />
<ClInclude Include="scm-file.hpp" />
<ClInclude Include="scm-frame.hpp" />
<ClInclude Include="scm-guard.hpp" />
<ClInclude Include="scm-image.hpp" />
<ClInclude Include="scm-index.hpp" />
<ClInclude Include="scm-item.hpp" />
<ClInclude Include="scm-label-font.h" />
<ClInclude Include="scm-label-icons.h" />
<ClInclude Include="scm-label.hpp" />
<ClInclude Include="scm-log.hpp" />
<ClInclude Include="scm-path.hpp" />
<ClInclude Include="scm-queue.hpp" />
<ClInclude Include="scm-render.hpp" />
<ClInclude Include="scm-sample.hpp" />
<ClInclude Include="scm-scene.hpp" />
<ClInclude Include="scm-set.hpp" />
<ClInclude Include="scm-sphere.hpp" />
<ClInclude Include="scm-state.hpp" />
<ClInclude Include="scm-system.hpp" />
<ClInclude Include="scm-task.hpp" />
<ClInclude Include="util3d\glsl.h" />
<ClInclude Include="util3d\math3d.h" />
<ClInclude Include="util3d\type.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="scm-cache.cpp" />
<ClCompile Include="scm-file.cpp" />
<ClCompile Include="scm-frame.cpp" />
<ClCompile Include="scm-image.cpp" />
<ClCompile Include="scm-index.cpp" />
<ClCompile Include="scm-label.cpp" />
<ClCompile Include="scm-log.cpp" />
<ClCompile Include="scm-path.cpp" />
<ClCompile Include="scm-render.cpp" />
<ClCompile Include="scm-sample.cpp" />
<ClCompile Include="scm-scene.cpp" />
<ClCompile Include="scm-set.cpp" />
<ClCompile Include="scm-sphere.cpp" />
<ClCompile Include="scm-state.cpp" />
<ClCompile Include="scm-system.cpp" />
<ClCompile Include="scm-task.cpp" />
<ClCompile Include="util3d\glsl.c" />
<ClCompile Include="util3d\math3d.c" />
<ClCompile Include="util3d\type.c" />
</ItemGroup>
<ItemGroup>
<None Include="LICENSE.md" />
<None Include="Makefile.vc" />
<None Include="README.md" />
<None Include="scm-label-circle-frag.glsl" />
<None Include="scm-label-circle-vert.glsl" />
<None Include="scm-label-sprite-frag.glsl" />
<None Include="scm-label-sprite-vert.glsl" />
<None Include="scm-render-atmo-frag.glsl" />
<None Include="scm-render-atmo-vert.glsl" />
<None Include="scm-render-blur-frag.glsl" />
<None Include="scm-render-blur-vert.glsl" />
<None Include="scm-render-both-frag.glsl" />
<None Include="scm-render-both-vert.glsl" />
<None Include="scm-render-fade-frag.glsl" />
<None Include="scm-render-fade-vert.glsl" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{41A433F0-7A98-4FC0-ACEA-3E67C55E9753}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeBuildCommandLine>nmake /nologo /f Makefile.vc DEBUG=1</NMakeBuildCommandLine>
<NMakeCleanCommandLine>nmake /nologo /f Makefile.vc DEBUG=1 clean</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>C:\Include\freetype2;C:\Include\SDL2;C:\Include</NMakeIncludeSearchPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeBuildCommandLine>nmake /nologo /f Makefile.vc</NMakeBuildCommandLine>
<NMakeOutput>
</NMakeOutput>
<NMakeCleanCommandLine>nmake /nologo /f Makefile.vc clean</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>C:\Include\freetype2;C:\Include\SDL2;C:\Include</NMakeIncludeSearchPath>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>