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LWRP-Shadergraph-Flag

Simple Unity project, using Shadergraph to create a vertex animated flag shader

Note: This project upgraded to Unity 2020.3 and is now using Universal Render Pipeline.

This shader is currently setup to target Lit/Transparency with support for Normal maps...

For Sprites, In Shadergraph, adjust the mode as needed (Lit, Unlit, Sprite Lit, Sprite Unlit).

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