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I think it would be awesome to have the equivalent of useMachine in signals: |
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This mainly a reflection on how Signals may fill the need of a state machine or equivalent.
What would be a Signals way to declare State, Transition and Event?
If may not even be a package, I would eagerly use it but maybe a pattern or template, a simplistic engine.
How can we imagine a
EventSignal<E> bind to a ComputedState<S> and TransitionTrackedSignal<T>
.Signals assure the transmission of informations, this would assure consistency.
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